Greenfield
Adventurer
Well, it's Halloween season once again, and it's my turn to DM.
The natural flow of our game is about to take the party through a dimensional rift to a section of the Plane of Shadows, to face the forces of the Nightmare King.
Party is 5th/6th level, and not particularly powerful for their levels.
The "Nightmare King" thing ties in so beautifully with Halloween it's impossible to resist.
We're using PHB almost exclusively for PCs, and MM 1 is preferred. MM II and MM III have been used, sparingly.
A party member was charmed/possessed by dark forces, and is currently working for the enemy. At least part of this mission is to rescue that person.
Beyond that, I'm open to suggestion.
The current landscape is a henge (circle of standing stones) in a blasted area of a swamp. The Shadow realm tends to be a dark and twisted version of the local reality, so we'll probably have them land in a dark and twisted version of that already dark and twisted place.
So presume a haunted wood as the take off point. What should they encounter?
They are about half a day's travel from a caravan stop along the nearest road, and a similar distance from the ocean. (The swamp is the inland portion of a coastal marsh.)
They are about three days travel from the nearest city. The road leads through the swamp, with light to heavy forest and little or no farm land or open country.
I'm thinking Assassin vines, but instead of having them strictly plugged into the soil I'll have them camo'd by having them cover the trees and hang down from the branches.
Plot wise, it's fairly straight forward: Find the bad guys, free the girl and get out. Obviously that plot needs a twist or two.
So, within that framework, what should we do?
The natural flow of our game is about to take the party through a dimensional rift to a section of the Plane of Shadows, to face the forces of the Nightmare King.
Party is 5th/6th level, and not particularly powerful for their levels.
The "Nightmare King" thing ties in so beautifully with Halloween it's impossible to resist.
We're using PHB almost exclusively for PCs, and MM 1 is preferred. MM II and MM III have been used, sparingly.
A party member was charmed/possessed by dark forces, and is currently working for the enemy. At least part of this mission is to rescue that person.
Beyond that, I'm open to suggestion.
The current landscape is a henge (circle of standing stones) in a blasted area of a swamp. The Shadow realm tends to be a dark and twisted version of the local reality, so we'll probably have them land in a dark and twisted version of that already dark and twisted place.
So presume a haunted wood as the take off point. What should they encounter?
They are about half a day's travel from a caravan stop along the nearest road, and a similar distance from the ocean. (The swamp is the inland portion of a coastal marsh.)
They are about three days travel from the nearest city. The road leads through the swamp, with light to heavy forest and little or no farm land or open country.
I'm thinking Assassin vines, but instead of having them strictly plugged into the soil I'll have them camo'd by having them cover the trees and hang down from the branches.
Plot wise, it's fairly straight forward: Find the bad guys, free the girl and get out. Obviously that plot needs a twist or two.
So, within that framework, what should we do?