Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking inspiration - Halloween in the land of nightmares
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6923067" data-attributes="member: 6669384"><p>Okay, let's add another element.</p><p>There's a spell called <em>Nightmare</em> that seems made for this scene. Aside from troubling, perhaps prophetic dreams, it prevents a spell caster from getting the "8 hours" of rest needed.</p><p></p><p>Add in the witch's hut I mentioned. Now think "Green Hag", rather than the "Baba-Yaga" they'll be expecting. </p><p></p><p>So if they "choose the road less taken" they'll encounter the witch's hut. She'll admit to being a witch (it's a valid class, if not from the accepted core books), and she'll offer to read their fortunes. </p><p></p><p>A rune casting later she'll tell them a few things about the nightmare king, and point them towards him. He's a rival of hers, too big to take on directly but certainly worth sending some adventurers after. Who knows, they might succeed.</p><p></p><p>She is a Green Hag, a creature who "rides" mortals in their dreams, slowly killing them through exhaustion that drains their Con scores. If they treat her decently, she'll help them. If they're harsh, she'll be harsh.</p><p></p><p>But this adds the "fortune teller" cliche to a Halloween tale, along with the prospect of nightmares.</p><p></p><p>She should have a companion, perhaps a homunculous, more as stage dressing than anything else.</p><p></p><p>The nearby city, in the real world, is the capitol of a maritime power. It's the home city of the Bard, and the Nightmare King tried to use her to seize the rulership of that kingdom. So it makes sense that he, and she, would be there, at least for a time.</p><p></p><p>And I know what his secondary use for her is. It isn't something I can/should discuss in this forum, but involves mortality and immortality, and a way to perpetuate his power. </p><p></p><p>It's been determined that his original form was an offspring of a Fey and a Demon, two different types of Chaos in one person. He died, and now his ghost occupies/possess one of his grandchildren, a power seeking warlord. So now two brands of chaos in a Lawful Evil body giving one big bag of crazy.</p><p></p><p>He can possess others, but his own blood line is the easiest. (I didn't invent that part, one of the other DMs did.)</p><p></p><p>So the Nightmare King can control the twisted version of her home city because she's the daughter of somebody important. Which means that the party has to sneak/slip/fight their way into a stronghold that they just helped defend.</p><p></p><p>Okay, I have a plot now. With or without the witch's hut, I know where they're going, and I know what they have to face.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6923067, member: 6669384"] Okay, let's add another element. There's a spell called [I]Nightmare[/I] that seems made for this scene. Aside from troubling, perhaps prophetic dreams, it prevents a spell caster from getting the "8 hours" of rest needed. Add in the witch's hut I mentioned. Now think "Green Hag", rather than the "Baba-Yaga" they'll be expecting. So if they "choose the road less taken" they'll encounter the witch's hut. She'll admit to being a witch (it's a valid class, if not from the accepted core books), and she'll offer to read their fortunes. A rune casting later she'll tell them a few things about the nightmare king, and point them towards him. He's a rival of hers, too big to take on directly but certainly worth sending some adventurers after. Who knows, they might succeed. She is a Green Hag, a creature who "rides" mortals in their dreams, slowly killing them through exhaustion that drains their Con scores. If they treat her decently, she'll help them. If they're harsh, she'll be harsh. But this adds the "fortune teller" cliche to a Halloween tale, along with the prospect of nightmares. She should have a companion, perhaps a homunculous, more as stage dressing than anything else. The nearby city, in the real world, is the capitol of a maritime power. It's the home city of the Bard, and the Nightmare King tried to use her to seize the rulership of that kingdom. So it makes sense that he, and she, would be there, at least for a time. And I know what his secondary use for her is. It isn't something I can/should discuss in this forum, but involves mortality and immortality, and a way to perpetuate his power. It's been determined that his original form was an offspring of a Fey and a Demon, two different types of Chaos in one person. He died, and now his ghost occupies/possess one of his grandchildren, a power seeking warlord. So now two brands of chaos in a Lawful Evil body giving one big bag of crazy. He can possess others, but his own blood line is the easiest. (I didn't invent that part, one of the other DMs did.) So the Nightmare King can control the twisted version of her home city because she's the daughter of somebody important. Which means that the party has to sneak/slip/fight their way into a stronghold that they just helped defend. Okay, I have a plot now. With or without the witch's hut, I know where they're going, and I know what they have to face. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Seeking inspiration - Halloween in the land of nightmares
Top