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Seeking Inspiration - Halloween Special
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<blockquote data-quote="Greenfield" data-source="post: 5702798" data-attributes="member: 6669384"><p>Interesting thought.</p><p></p><p>Anybody got stats on a Wood Golem handy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Vampires get done a lot. And creepy old castles, well, they're kind of the norm in a D&D world. Mad doctors can be fun, but aren't exactly a good fit. (Yes, I ran one of those once and it was fun.) </p><p></p><p>Characters are currently in the Persian Empire (parallel of real world), near Bagdad (I think it was the only major city the DM could think of), on foot (an attack from some enemies killed all the horses), and wanted as enemy spies. The fact that they're innocent is actually inconsequential. At this point it would be politically impossible for anyone in authority to admit that they were wrong to accuse us.</p><p></p><p>So the PCs will be looking for some place to hide out. The NPC Rogue got separated from them, whisked off to the Plane of Shadows by an enemy mage as he escaped. I can reintroduce him if/when/how I choose.</p><p></p><p>And four of the six high level Assassins who attacked the party got away. I'm free to use them if I so choose.</p><p></p><p>The price on one of the PC's heads is not merely cash, but includes a land grant and a minor title. (They want him *bad*.) Oh, and he has no gear at the moment, having just been broken out of jail.</p><p></p><p>All tools I can use or ignore in laying this out. So they'll have to go into hiding, which can lead us to any convenient set of ruins, abandoned property, set of caves, or place with a bad reputation.</p><p></p><p>Seems like it should be easy, and I suppose it really is. But suggestions can often inspire the type of true madness needed to make a truly memorable Halloween. (Note, we play on Sundays, so the final session of this story arc will be the night before Halloween.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5702798, member: 6669384"] Interesting thought. Anybody got stats on a Wood Golem handy? :) Vampires get done a lot. And creepy old castles, well, they're kind of the norm in a D&D world. Mad doctors can be fun, but aren't exactly a good fit. (Yes, I ran one of those once and it was fun.) Characters are currently in the Persian Empire (parallel of real world), near Bagdad (I think it was the only major city the DM could think of), on foot (an attack from some enemies killed all the horses), and wanted as enemy spies. The fact that they're innocent is actually inconsequential. At this point it would be politically impossible for anyone in authority to admit that they were wrong to accuse us. So the PCs will be looking for some place to hide out. The NPC Rogue got separated from them, whisked off to the Plane of Shadows by an enemy mage as he escaped. I can reintroduce him if/when/how I choose. And four of the six high level Assassins who attacked the party got away. I'm free to use them if I so choose. The price on one of the PC's heads is not merely cash, but includes a land grant and a minor title. (They want him *bad*.) Oh, and he has no gear at the moment, having just been broken out of jail. All tools I can use or ignore in laying this out. So they'll have to go into hiding, which can lead us to any convenient set of ruins, abandoned property, set of caves, or place with a bad reputation. Seems like it should be easy, and I suppose it really is. But suggestions can often inspire the type of true madness needed to make a truly memorable Halloween. (Note, we play on Sundays, so the final session of this story arc will be the night before Halloween.) [/QUOTE]
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Seeking Inspiration - Halloween Special
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