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<blockquote data-quote="Greenfield" data-source="post: 6081391" data-attributes="member: 6669384"><p>Well, <em>Force Cage</em> costs 1,500 per pop, so it's useful but expensive.</p><p></p><p><em>Limited Wish</em> is a different kind of "expensive", but affordable for what it is.</p><p></p><p><em>Magnificent Mansion</em> is a neat spell, but we have a slightly weaker version already in play: Our version, called <em>Grand Estate</em>, does the same thing, in terms of structure, supplies, servants etc, but creates it all as a Force construct in your current plane, rather than being an extra-dimensional space with an invisible opening. Ours is a level lower, and was adopted because we didn't like the spells that simply remove challenging aspects of play, such as night encounters.</p><p></p><p>Delayed Blast Fireball would be funny, since he can't cast <em>Fireball</em>. The Sublime Chord thing gives him Wiz/Sorc spells starting at 4th, but he doesn't have access to Wiz/Sorc one through three, unless they also happen to be Bard spells.</p><p></p><p><em>Bite of the WereBear </em>would be just too funny, considering that he has a 9 Strength, and is as far from a melee combat enthusiast as one could imagine. That one's worth considering for the humor factor alone.</p><p><em></em></p><p><em>Finger of Death</em> is nasty, but my character is kinda angsty about spells like that. Because the Sandshaper class requires a Touchstone feat linked to "City of the Dead", and because we've been dealing a lot with spirits, gods and demigods of death, his home village asked him not to come home. He's just too comfortable around such things, or as a village elder put it, "Death follows you like a faithful hound, and you call it to your side for comfort." In short, lose the psychic/mystical link to the necropolis, lose the "Oh we had dinner with Vandos, the Celtic collector of souls" stuff. So, for story reasons he'd rather avoid any necromancy spells.</p><p></p><p><em>Awaken Undead</em> has a similar problem.</p><p></p><p><em>Anti-Magic Ray</em> might be the one, though <em>Simulacrum</em> also has some promise.</p><p></p><p>One oddity I'm going to abuse, just for giggles, is the Sandshaper ability to craft small items out of sand. They only hold form for a short time, but if I hit them with <em>Transmute Sand to Glass</em>, they're sustained. I'm thinking glass arrowheads, just for the style points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 6081391, member: 6669384"] Well, [I]Force Cage[/I] costs 1,500 per pop, so it's useful but expensive. [I]Limited Wish[/I] is a different kind of "expensive", but affordable for what it is. [I]Magnificent Mansion[/I] is a neat spell, but we have a slightly weaker version already in play: Our version, called [I]Grand Estate[/I], does the same thing, in terms of structure, supplies, servants etc, but creates it all as a Force construct in your current plane, rather than being an extra-dimensional space with an invisible opening. Ours is a level lower, and was adopted because we didn't like the spells that simply remove challenging aspects of play, such as night encounters. Delayed Blast Fireball would be funny, since he can't cast [I]Fireball[/I]. The Sublime Chord thing gives him Wiz/Sorc spells starting at 4th, but he doesn't have access to Wiz/Sorc one through three, unless they also happen to be Bard spells. [I]Bite of the WereBear [/I]would be just too funny, considering that he has a 9 Strength, and is as far from a melee combat enthusiast as one could imagine. That one's worth considering for the humor factor alone. [I] Finger of Death[/I] is nasty, but my character is kinda angsty about spells like that. Because the Sandshaper class requires a Touchstone feat linked to "City of the Dead", and because we've been dealing a lot with spirits, gods and demigods of death, his home village asked him not to come home. He's just too comfortable around such things, or as a village elder put it, "Death follows you like a faithful hound, and you call it to your side for comfort." In short, lose the psychic/mystical link to the necropolis, lose the "Oh we had dinner with Vandos, the Celtic collector of souls" stuff. So, for story reasons he'd rather avoid any necromancy spells. [I]Awaken Undead[/I] has a similar problem. [I]Anti-Magic Ray[/I] might be the one, though [I]Simulacrum[/I] also has some promise. One oddity I'm going to abuse, just for giggles, is the Sandshaper ability to craft small items out of sand. They only hold form for a short time, but if I hit them with [I]Transmute Sand to Glass[/I], they're sustained. I'm thinking glass arrowheads, just for the style points. :) [/QUOTE]
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