Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Seeking Numenera/The Strange campaign ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 6520442" data-attributes="member: 7177"><p>There is actually <a href="http://rpg.drivethrustuff.com/product/133831/When-Worlds-Collide-Converting-Numenera-and-The-Strange" target="_blank">an official PDF discussing such crossovers</a>. You have to consider several options:</p><p></p><p>- Is the world of Numenera just another recursion within the Strange, albeit a truly massive one? That would mean that the PCs could get back to modern-day Earth, eventually.</p><p></p><p>- Is everything within the Strange - including our own Earth - just a simulation on a massive Numenera artifact? That would mean that their whole life was a lie (though an expertly simulated one), akin to the plot in The Matrix - what they thought was modern-day Earth is a billion years gone, and what they experienced was just a computer simulation based on ancient records. Presumably, there is some device which can give them physical bodies in the world of Numenera. Sure, they <em>could</em> go back to the "Earth Simulation" - but knowing what they do, would they really prefer a fake life in a fictional universe to living in the Real World, however bizarre the Real World has become? And can they somehow "save" other people from the "Earth Simulation" and populate the world of Numenera with them?</p><p></p><p>- The last option is that they experience <em>genuine</em> time travel. In this case, the entities using this device probably barely understand it (it, too, is a leftover from a prior civilization) and do not have much fine control over the destination. Their bizarre religious beliefs make them <em>think</em> they are getting their Prophesized Saviors, but actually they are just getting some random dudes who happen to be the PCs. The PCs might eventually gain control over this device, but they shouldn't figure out how to control it very well - just enough to send them back and forth to the same place in time, along with some notion that it might explode or something if it is used too often. With this approach, you will also have to figure out what recursions exist within the Numenera setting - these are likely very different from the Strange setting, and utterly bizarre and alien.</p><p></p><p></p><p>Depending on which approach you pick, your campaign will work very differently - so it's probably a good idea to choose early.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 6520442, member: 7177"] There is actually [url=http://rpg.drivethrustuff.com/product/133831/When-Worlds-Collide-Converting-Numenera-and-The-Strange]an official PDF discussing such crossovers[/url]. You have to consider several options: - Is the world of Numenera just another recursion within the Strange, albeit a truly massive one? That would mean that the PCs could get back to modern-day Earth, eventually. - Is everything within the Strange - including our own Earth - just a simulation on a massive Numenera artifact? That would mean that their whole life was a lie (though an expertly simulated one), akin to the plot in The Matrix - what they thought was modern-day Earth is a billion years gone, and what they experienced was just a computer simulation based on ancient records. Presumably, there is some device which can give them physical bodies in the world of Numenera. Sure, they [i]could[/i] go back to the "Earth Simulation" - but knowing what they do, would they really prefer a fake life in a fictional universe to living in the Real World, however bizarre the Real World has become? And can they somehow "save" other people from the "Earth Simulation" and populate the world of Numenera with them? - The last option is that they experience [i]genuine[/i] time travel. In this case, the entities using this device probably barely understand it (it, too, is a leftover from a prior civilization) and do not have much fine control over the destination. Their bizarre religious beliefs make them [i]think[/i] they are getting their Prophesized Saviors, but actually they are just getting some random dudes who happen to be the PCs. The PCs might eventually gain control over this device, but they shouldn't figure out how to control it very well - just enough to send them back and forth to the same place in time, along with some notion that it might explode or something if it is used too often. With this approach, you will also have to figure out what recursions exist within the Numenera setting - these are likely very different from the Strange setting, and utterly bizarre and alien. Depending on which approach you pick, your campaign will work very differently - so it's probably a good idea to choose early. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Seeking Numenera/The Strange campaign ideas
Top