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Seeking Numenera/The Strange campaign ideas
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<blockquote data-quote="Jürgen Hubert" data-source="post: 6520565" data-attributes="member: 7177"><p>No - I sadly have little time for TV.</p><p></p><p></p><p></p><p>It also fits with the themes of Numenera, as well as the genre Numenera is part of - there are strange religions all over the place, and using ancient artifacts to provide "miracles" for the believers is very much a common trope.</p><p></p><p>How about this: That species is getting desperate because of the many enemies it has made, and the religious leadership who had been busy encouraging their campaign of genocide against the unbelievers realizes that they have to do something to get morale around. And then one elderly priest uncovers an ancient prophecy that if they activate the Idol of the Ancients (that is, the time travel device) at just the right phase of the Moon, the Chosen Saviors will appear. So they try that, and the device snatches a group of people from a random time in history - i.e. the player characters, who just happened to be together at the right place and the right time.</p><p></p><p>So... the cult leadership has gotten everyone's hopes up with their talk of Chosen Saviors - but the people who appear are humans, which is what their species has been fighting all the time. Whoops! But never fear - their inferior form is because of all the setbacks the Cult has experienced, and once the Cult has won ground again, they will reincarnate into their true form and lead the Cult to everlasting glory! Yeah!</p><p></p><p>(It probably helps if the Cult has some bizarre beliefs about reincarnation...)</p><p></p><p>So the PCs arrive in a strange place full of bizarre creatures who seem intent to keep them close by - they don't want to hurt them and seem to treat them deferentially, but they also don't want them to leave. After a while, the creatures install translation artifacts into their heads and are told that they are the Chosen Ones, so they get to look all representative. What is that - actually <em>lead</em> the cult? No, no, the Chosen Ones should not bother themselves with such trivialities...</p><p></p><p>Then different factions arise in the cult. The Cynical Leadership wants to manage them to maintain power. The True Believers want to "rescue" them from the Cult Leadership. The Zealots want to kill them so that they are reincarnated into their <em>proper</em> form. The Radicals want to kill them because having humans as the "Chosen Ones" makes a mockery of their Holy War against the humans.</p><p></p><p>Oh, and optionally you can have slaves who have been captured and ordered to serve the every whim of the Chosen Ones - whether they will be help or hindrance remains to be seen, but at least they can give another perspective on the world to the player characters...</p><p></p><p></p><p>Incidentally, I recommend getting the adventure "Canal Priests of Mars" for Space:1889, which has a similar plot.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 6520565, member: 7177"] No - I sadly have little time for TV. It also fits with the themes of Numenera, as well as the genre Numenera is part of - there are strange religions all over the place, and using ancient artifacts to provide "miracles" for the believers is very much a common trope. How about this: That species is getting desperate because of the many enemies it has made, and the religious leadership who had been busy encouraging their campaign of genocide against the unbelievers realizes that they have to do something to get morale around. And then one elderly priest uncovers an ancient prophecy that if they activate the Idol of the Ancients (that is, the time travel device) at just the right phase of the Moon, the Chosen Saviors will appear. So they try that, and the device snatches a group of people from a random time in history - i.e. the player characters, who just happened to be together at the right place and the right time. So... the cult leadership has gotten everyone's hopes up with their talk of Chosen Saviors - but the people who appear are humans, which is what their species has been fighting all the time. Whoops! But never fear - their inferior form is because of all the setbacks the Cult has experienced, and once the Cult has won ground again, they will reincarnate into their true form and lead the Cult to everlasting glory! Yeah! (It probably helps if the Cult has some bizarre beliefs about reincarnation...) So the PCs arrive in a strange place full of bizarre creatures who seem intent to keep them close by - they don't want to hurt them and seem to treat them deferentially, but they also don't want them to leave. After a while, the creatures install translation artifacts into their heads and are told that they are the Chosen Ones, so they get to look all representative. What is that - actually [i]lead[/i] the cult? No, no, the Chosen Ones should not bother themselves with such trivialities... Then different factions arise in the cult. The Cynical Leadership wants to manage them to maintain power. The True Believers want to "rescue" them from the Cult Leadership. The Zealots want to kill them so that they are reincarnated into their [i]proper[/i] form. The Radicals want to kill them because having humans as the "Chosen Ones" makes a mockery of their Holy War against the humans. Oh, and optionally you can have slaves who have been captured and ordered to serve the every whim of the Chosen Ones - whether they will be help or hindrance remains to be seen, but at least they can give another perspective on the world to the player characters... Incidentally, I recommend getting the adventure "Canal Priests of Mars" for Space:1889, which has a similar plot. [/QUOTE]
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