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Seeking Of Sound Mind help - warning, spoilers!
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<blockquote data-quote="Piratecat" data-source="post: 781567" data-attributes="member: 2"><p><strong>Re: Seeking Of Sound Mind help</strong></p><p></p><p>Point 1: </p><p></p><p>As noted in the text, there is a big 'ole drop from the illusionary wall into room 25. That's why Thimdrul et al haven't noticed the opening; there's no draft from it, and it's too high up for them to stumble across.</p><p></p><p>So, the floors in rooms 23 and 25 are on the same level; a ramp in room 23 leads up to an opening in the wall 20' up; no similar ramp leads down into room 25. Make sense? If not, say so and I'll skatch and scan a diagram.</p><p></p><p>Blame my sloppy map-making skills for this not being properly noted on the map. In fact, I suspect the cartography is the weakest part of the adventure, and that's ultimately my fault.</p><p></p><p>Point 2: </p><p></p><p>Water pours out of the ceiling in area 19. Most of it pours straight down; however, a portion of it is diverted into a narrow stream that originally enters area 25 through a narrow hole in the trench that cuts under the wall (as Dr Nuncheon guessed.) This was the original owner's water source. The hole that lets water into room 25's trench is too small for Thimdrul and his minions to fit into, so they've left it alone.</p><p></p><p>Point 3:</p><p></p><p>As Jarval mentioned, OSM is better suited for a 2nd lvl party. For a big 2nd lvl party use the 2nd lvl scaling guidelines in the module, and you should be all set. </p><p></p><p>Thanks! I'm thrilled you like it. I'm steaming away on OSM2 during the evenings, and it seems to be turning out pretty well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 781567, member: 2"] [b]Re: Seeking Of Sound Mind help[/b] Point 1: As noted in the text, there is a big 'ole drop from the illusionary wall into room 25. That's why Thimdrul et al haven't noticed the opening; there's no draft from it, and it's too high up for them to stumble across. So, the floors in rooms 23 and 25 are on the same level; a ramp in room 23 leads up to an opening in the wall 20' up; no similar ramp leads down into room 25. Make sense? If not, say so and I'll skatch and scan a diagram. Blame my sloppy map-making skills for this not being properly noted on the map. In fact, I suspect the cartography is the weakest part of the adventure, and that's ultimately my fault. Point 2: Water pours out of the ceiling in area 19. Most of it pours straight down; however, a portion of it is diverted into a narrow stream that originally enters area 25 through a narrow hole in the trench that cuts under the wall (as Dr Nuncheon guessed.) This was the original owner's water source. The hole that lets water into room 25's trench is too small for Thimdrul and his minions to fit into, so they've left it alone. Point 3: As Jarval mentioned, OSM is better suited for a 2nd lvl party. For a big 2nd lvl party use the 2nd lvl scaling guidelines in the module, and you should be all set. Thanks! I'm thrilled you like it. I'm steaming away on OSM2 during the evenings, and it seems to be turning out pretty well. :) [/QUOTE]
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