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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seeking opinion of role of 4e monk
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<blockquote data-quote="Runestar" data-source="post: 4410528" data-attributes="member: 72317"><p>Problem with pure roles is the problem of attempting to differentiate them from existing PHB classes. Lets say the monk is a striker. What is to make him stand out from a rogue or ranger, other than powers with different names, if he ends up playing the same? Likewise, there are already 2, and soon 3 defenders. How might the monk be any different?</p><p></p><p>I disagree with the theory that a hybrid class may cram too much into one class. To cite an example, the 4e elf cleric archer archetype. It works fairly well as a leader/striker hybrid. You can still heal well, and deal decent damage, though not as much as a properly optimized striker or leader. </p><p></p><p>This is also a reason why I somewhat despise the idea of roles. They are there simply to idiot-proof the game by allowing new players to quickly get into the feel of how a certain class may be played, but it should not become a straitjacket as to how it must be played (just because a fighter is a defender does not mean that it cannot be built as an effective striker), nor should it needlessly impede the design of future classes (ie: the class must fit into one of the pre-existing role definitions and not be allowed to deviate).</p><p></p><p>My idea of hybrids would that they might not be as effective as a class fully devoted to one of its dual-roles, so it would be more useful as that 5th PC you use to round out your party's existing capabilities, sorta like the bard or warmage in a 3e game. But the advantage would that they allow you a unique playing experience which cannot be replicated using the current available classes (because as you said, a defender will always be a defender). In the end, you would not necessarily be any stronger or weaker, just different.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4410528, member: 72317"] Problem with pure roles is the problem of attempting to differentiate them from existing PHB classes. Lets say the monk is a striker. What is to make him stand out from a rogue or ranger, other than powers with different names, if he ends up playing the same? Likewise, there are already 2, and soon 3 defenders. How might the monk be any different? I disagree with the theory that a hybrid class may cram too much into one class. To cite an example, the 4e elf cleric archer archetype. It works fairly well as a leader/striker hybrid. You can still heal well, and deal decent damage, though not as much as a properly optimized striker or leader. This is also a reason why I somewhat despise the idea of roles. They are there simply to idiot-proof the game by allowing new players to quickly get into the feel of how a certain class may be played, but it should not become a straitjacket as to how it must be played (just because a fighter is a defender does not mean that it cannot be built as an effective striker), nor should it needlessly impede the design of future classes (ie: the class must fit into one of the pre-existing role definitions and not be allowed to deviate). My idea of hybrids would that they might not be as effective as a class fully devoted to one of its dual-roles, so it would be more useful as that 5th PC you use to round out your party's existing capabilities, sorta like the bard or warmage in a 3e game. But the advantage would that they allow you a unique playing experience which cannot be replicated using the current available classes (because as you said, a defender will always be a defender). In the end, you would not necessarily be any stronger or weaker, just different.:) [/QUOTE]
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Seeking opinion of role of 4e monk
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