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Seeking opinion of role of 4e monk
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<blockquote data-quote="AtomicPope" data-source="post: 4411485" data-attributes="member: 64790"><p>Guideline is not the word you're looking for. A guideline is functionally useless because RPGs require "hard-coded" mechanics to operate. No mechanics, no rules. It would be like saying, "I'm a defender. I protect people, can take punishment and I'm effective in melee." However, if the rules support none of that in game play then you're not a defender. No matter how hard you try. You're like the Mystery Men trying to be super heroes yet never meet the Sphinx.</p><p> </p><p></p><p>Paladins multiclass well with Warlocks because they both use CHA as a primary stat. A defender doesn't HAVE to stand up front. That is a misconception. It's often more effective if they do but they can still be effective when they aren't. Paladins especially.</p><p> </p><p></p><p>Clearly you're still new to 4e because everything within your examples is possible and effective. No game can support every design perfectly and maintain a modicum of balance, that's a given. But claiming that a game cannot do what it clearly <em>can</em> only exposes your lack of effort to fully understand the system, nothing more.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4411485, member: 64790"] Guideline is not the word you're looking for. A guideline is functionally useless because RPGs require "hard-coded" mechanics to operate. No mechanics, no rules. It would be like saying, "I'm a defender. I protect people, can take punishment and I'm effective in melee." However, if the rules support none of that in game play then you're not a defender. No matter how hard you try. You're like the Mystery Men trying to be super heroes yet never meet the Sphinx. Paladins multiclass well with Warlocks because they both use CHA as a primary stat. A defender doesn't HAVE to stand up front. That is a misconception. It's often more effective if they do but they can still be effective when they aren't. Paladins especially. Clearly you're still new to 4e because everything within your examples is possible and effective. No game can support every design perfectly and maintain a modicum of balance, that's a given. But claiming that a game cannot do what it clearly [I]can[/I] only exposes your lack of effort to fully understand the system, nothing more. [/QUOTE]
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Seeking opinion of role of 4e monk
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