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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seeking opinion of role of 4e monk
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<blockquote data-quote="Insight" data-source="post: 4412432" data-attributes="member: 11437"><p>I'm working on a Ki Striker Monk right now. </p><p></p><p>As a concept, Ki is all about the balance in your soul. If you are in balance, you are strong, quick, and vital. If you are out of balance, you are weak, slow, and feeble. Ki as a power source is about manipulating others' Ki or using your own source of harmony or balance.</p><p></p><p>In game terms, Ki's balance mostly revolves around whether you are bloodied or not. It's the path of least resistance, although admittedly, other things could also represent being out of balance (taking ongoing damage might be a good example).</p><p></p><p>The Monk cruises quickly around the battlefield, taking out single foes or putting foes into disadvantageous positions (think prone, dazed, disarmed, pushed, immobile, etc), allowing other melee characters to abuse them. Monks are notoriously difficult to pin down, and while they can use weapons if they choose, Monks tend to be even more dangerous without a weapon.</p><p></p><p>Each Monk has a certain 'aspect' of their Ki that tends to express itself more often. This 'aspect' comes from the five traditional Chinese elements: Metal, Wood, Fire, Earth, and Water. The 'aspect' you choose gives you certain benefits - but only when you are in balance.</p><p></p><p>One thing that I've struggled with is how to scale damage. I can't see Monks having something akin to the Warlock's Curse or Hunter's Quarry. Obviously, you can bump the Monk's unarmed damage, but that only makes the Monk's unarmed attack equivalent to a weapon. It doesn't give the Monk something along the lines of Sneak Attack, or the above mentioned abilities.</p><p></p><p>I'd be happy to post some of my work once it's past the 'alpha' stage. In fact, I'd like to have EN Worlders and others playtest the class once it's ready.</p></blockquote><p></p>
[QUOTE="Insight, post: 4412432, member: 11437"] I'm working on a Ki Striker Monk right now. As a concept, Ki is all about the balance in your soul. If you are in balance, you are strong, quick, and vital. If you are out of balance, you are weak, slow, and feeble. Ki as a power source is about manipulating others' Ki or using your own source of harmony or balance. In game terms, Ki's balance mostly revolves around whether you are bloodied or not. It's the path of least resistance, although admittedly, other things could also represent being out of balance (taking ongoing damage might be a good example). The Monk cruises quickly around the battlefield, taking out single foes or putting foes into disadvantageous positions (think prone, dazed, disarmed, pushed, immobile, etc), allowing other melee characters to abuse them. Monks are notoriously difficult to pin down, and while they can use weapons if they choose, Monks tend to be even more dangerous without a weapon. Each Monk has a certain 'aspect' of their Ki that tends to express itself more often. This 'aspect' comes from the five traditional Chinese elements: Metal, Wood, Fire, Earth, and Water. The 'aspect' you choose gives you certain benefits - but only when you are in balance. One thing that I've struggled with is how to scale damage. I can't see Monks having something akin to the Warlock's Curse or Hunter's Quarry. Obviously, you can bump the Monk's unarmed damage, but that only makes the Monk's unarmed attack equivalent to a weapon. It doesn't give the Monk something along the lines of Sneak Attack, or the above mentioned abilities. I'd be happy to post some of my work once it's past the 'alpha' stage. In fact, I'd like to have EN Worlders and others playtest the class once it's ready. [/QUOTE]
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