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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seeking opinion of role of 4e monk
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<blockquote data-quote="Cadfan" data-source="post: 4413660" data-attributes="member: 40961"><p>The simplest and most obvious way to do this is to copy the fighter. Give the monk access to a suite of 5 or 6 weapon types. Make the powers at level 3, 13, and 23 have special benefits if (or only work if) you use a particular weapon type, with different benefits for each weapon type.</p><p></p><p>So, maybe you could declare that an unarmed strike is a 1d6 weapon for the monk, create stats for nunchaku, sais, etc, and you've already got the quarterstaff as a bo. Great. Now write up some special monk flavored powers that use these weapons, and you're good to go.</p><p></p><p>Personally, I like the high-flavor route, so I'd go a little further. Instead of having merely associated weapons like the fighter, I'd have a martial arts style for each weapon. That way I can get a little more flavor into the weapon specific powers- instead of being restricted to things that the weapon could logically do, I'd have a restriction to things the style could logically do, and the style would use the weapon. It broadens the options. You know, like they did in Tome of Battle. Nothing intrinsically links the scimitar to fire powers, but creating the link in terms of flavor justified a broader, more flavorful Desert Wind school. I think the book was better for it.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4413660, member: 40961"] The simplest and most obvious way to do this is to copy the fighter. Give the monk access to a suite of 5 or 6 weapon types. Make the powers at level 3, 13, and 23 have special benefits if (or only work if) you use a particular weapon type, with different benefits for each weapon type. So, maybe you could declare that an unarmed strike is a 1d6 weapon for the monk, create stats for nunchaku, sais, etc, and you've already got the quarterstaff as a bo. Great. Now write up some special monk flavored powers that use these weapons, and you're good to go. Personally, I like the high-flavor route, so I'd go a little further. Instead of having merely associated weapons like the fighter, I'd have a martial arts style for each weapon. That way I can get a little more flavor into the weapon specific powers- instead of being restricted to things that the weapon could logically do, I'd have a restriction to things the style could logically do, and the style would use the weapon. It broadens the options. You know, like they did in Tome of Battle. Nothing intrinsically links the scimitar to fire powers, but creating the link in terms of flavor justified a broader, more flavorful Desert Wind school. I think the book was better for it. [/QUOTE]
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Seeking opinion of role of 4e monk
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