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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Seeking rules for leveled items
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<blockquote data-quote="Sir Brennen" data-source="post: 1448269" data-attributes="member: 553"><p><strong>Craft Soul Linked Item</strong></p><p></p><p>I'm doing something similiar to the Dragon article in my campaign. I'm not crazy about the BoED feat, because, well... it's a feat. As Trainz pointed out, it would only affect SOME of the players - those willing to burn a feat to get such an item. I prefer to make this kind of feature available to all characters, regardless of feat choice.</p><p></p><p>In addition, I took the "player can add his own item properties" concept, and combined it with the "item crafter can use XP other than his own" idea which is frequently house-ruled as a feat or other variant. So I came up with the Item Creation feat <strong>Craft Soul Linked Item</strong> for my campaign. </p><p></p><p>Yes, that means it's another feat, but the PC's don't have to take the feat themselves; just have to find an NPC with it, or an item that already has the Soul Linked property. Most creators of permanent items would probably take this, since it takes most of the XP cost off of them.</p><p></p><p>Here's the link, but it is pretty long and has a lot of campaign specific details to it:</p><p></p><p><a href="http://home.comcast.net/~joemoon5/Gaming/3E/Characters/Feats_Bonding.html" target="_blank">Craft Soul Linked Item</a> </p><p></p><p>Though the feat's been renamed, I haven't had a chance to update the web pages yet, which still refer to it as Craft Bonding Item.</p><p></p><p>Short(ish) and sweet, here it is:</p><p></p><p>With the Craft Soul Linked Item feat, the Soul Linked property may be added to any permanent magic item for which a character has the appropriate Craft Item feat. Item must be minimum 1000gp in value.</p><p></p><p>Decide the maximum spell and caster level which any new properties may have. The market value of the Soul Link property is [base item's market value/10] + [Caster Level x Spell Level x 50gp]. The crafter of the Soul Link must pay 1/25 of this value in XP, and 1/2 in gold.</p><p></p><p>A caster can further restrict what properties can be added, such as only Evocation [Fire] spells, levels 1st thru 3rd, max caster level 7th. Additional restrictions do not affect the market value.</p><p></p><p>Linking to the item [no feat required] - night long ritual, 1000gp in material, 1/25 base items market value (not including Soul Link) in XP.</p><p></p><p>Adding properties to Linked Item - pay 1/2 of new property's market value in GP and 1/4 of this in XP, in a ritual lasting one night per 1000gp of the added property. Only one property may be added per level, and must be from spell list for creator of original Soul Link, subject to spell level, caster level and any other restrictions placed by the Link creator.</p><p></p><p>Exception: Bonuses to weapons, armor or rings may be added to items may ignore creator's class and level, but may not exceed [Linked-owner's character level / 3]</p><p></p><p>Note: Sometimes other requirements can be added to activate the Soul Link. In my campaign so far, a Ring of Fire Resistance required the PC brand himself with the mark of the Evil Elemental God of Fire before he could Soul Link (he declined), and a shield required its bearer to perform a completely selfless act in order to bond (the party immediately handed it to the paladin.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 1448269, member: 553"] [b]Craft Soul Linked Item[/b] I'm doing something similiar to the Dragon article in my campaign. I'm not crazy about the BoED feat, because, well... it's a feat. As Trainz pointed out, it would only affect SOME of the players - those willing to burn a feat to get such an item. I prefer to make this kind of feature available to all characters, regardless of feat choice. In addition, I took the "player can add his own item properties" concept, and combined it with the "item crafter can use XP other than his own" idea which is frequently house-ruled as a feat or other variant. So I came up with the Item Creation feat [b]Craft Soul Linked Item[/b] for my campaign. Yes, that means it's another feat, but the PC's don't have to take the feat themselves; just have to find an NPC with it, or an item that already has the Soul Linked property. Most creators of permanent items would probably take this, since it takes most of the XP cost off of them. Here's the link, but it is pretty long and has a lot of campaign specific details to it: [URL=http://home.comcast.net/~joemoon5/Gaming/3E/Characters/Feats_Bonding.html]Craft Soul Linked Item[/URL] Though the feat's been renamed, I haven't had a chance to update the web pages yet, which still refer to it as Craft Bonding Item. Short(ish) and sweet, here it is: With the Craft Soul Linked Item feat, the Soul Linked property may be added to any permanent magic item for which a character has the appropriate Craft Item feat. Item must be minimum 1000gp in value. Decide the maximum spell and caster level which any new properties may have. The market value of the Soul Link property is [base item's market value/10] + [Caster Level x Spell Level x 50gp]. The crafter of the Soul Link must pay 1/25 of this value in XP, and 1/2 in gold. A caster can further restrict what properties can be added, such as only Evocation [Fire] spells, levels 1st thru 3rd, max caster level 7th. Additional restrictions do not affect the market value. Linking to the item [no feat required] - night long ritual, 1000gp in material, 1/25 base items market value (not including Soul Link) in XP. Adding properties to Linked Item - pay 1/2 of new property's market value in GP and 1/4 of this in XP, in a ritual lasting one night per 1000gp of the added property. Only one property may be added per level, and must be from spell list for creator of original Soul Link, subject to spell level, caster level and any other restrictions placed by the Link creator. Exception: Bonuses to weapons, armor or rings may be added to items may ignore creator's class and level, but may not exceed [Linked-owner's character level / 3] Note: Sometimes other requirements can be added to activate the Soul Link. In my campaign so far, a Ring of Fire Resistance required the PC brand himself with the mark of the Evil Elemental God of Fire before he could Soul Link (he declined), and a shield required its bearer to perform a completely selfless act in order to bond (the party immediately handed it to the paladin.) [/QUOTE]
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