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Seeking Sneak Attack clarification for 3.0...
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<blockquote data-quote="Talmun" data-source="post: 2390106" data-attributes="member: 17751"><p>Back in the early days of 3e (waaaaay back in 1999), when I initially discovered that there were no limits to the number of sneak attacks that could be made a round, I strongly considered house-ruling it. Now, after two campaigns spanning 48 combined levels, I'm glad I didn't.</p><p></p><p>1) the rogue is built around this ability and it's use, changing it this way cuts the rogue off at the knees (higher if it's a halfling).</p><p></p><p>2) In 3.X, the monsters and NPCs can do/have anything the PCs can do/have. Meaning that the NPC rogues can sneak attack multiple times a round as well. That is an important balancing factor and makes this ability nowhere near as overpowered as it may seem at first glance.</p><p></p><p>3) In 3.X Monsters tend to be far more durable when compared to their earlier counterparts (More HPs, higher AC, etc.). Denying the party’s rogue his extra sneak attacks can, theoretically, make encounters more dangerous and protracted than they should be.</p><p></p><p>My advice: Try the RAW, you may find it works just fine.</p></blockquote><p></p>
[QUOTE="Talmun, post: 2390106, member: 17751"] Back in the early days of 3e (waaaaay back in 1999), when I initially discovered that there were no limits to the number of sneak attacks that could be made a round, I strongly considered house-ruling it. Now, after two campaigns spanning 48 combined levels, I'm glad I didn't. 1) the rogue is built around this ability and it's use, changing it this way cuts the rogue off at the knees (higher if it's a halfling). 2) In 3.X, the monsters and NPCs can do/have anything the PCs can do/have. Meaning that the NPC rogues can sneak attack multiple times a round as well. That is an important balancing factor and makes this ability nowhere near as overpowered as it may seem at first glance. 3) In 3.X Monsters tend to be far more durable when compared to their earlier counterparts (More HPs, higher AC, etc.). Denying the party’s rogue his extra sneak attacks can, theoretically, make encounters more dangerous and protracted than they should be. My advice: Try the RAW, you may find it works just fine. [/QUOTE]
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Seeking Sneak Attack clarification for 3.0...
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