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<blockquote data-quote="Angel Tarragon" data-source="post: 4445942" data-attributes="member: 23733"><p><strong>Character Progression So Far...</strong></p><p></p><p>[sblock=My character][code]Name: Melora d'Von Braun 'Mel' Age: 26</p><p>Class/Level: Expert 3/Master Inquisitive 1 Gender: Female</p><p>Race: Human Height: 6' 1"</p><p>Size: Medium Weight: 180 lbs.</p><p>Alignment: Chaotic Neutral Homeland: Aundair</p><p>Deity: Kol Korran House/Mark: Orien/Passage</p><p>Action Points: 10 Eyes: Dark Brown</p><p>Sanity: 60 Hair: Light Brown</p><p>Speed: 30 feet. Skin: Milky White</p><p></p><p></p><p>ABILITIES Score Mod AC TOTAL xx FLAT ATTACK INITIATIVE</p><p>Strength 12 +1 Base 10 FOOT BONUS ADJUSTMENT</p><p>Dexterity 10 +0 Natural xx xx +3 +00</p><p>Constitution 10 +0 Size xx </p><p>Intelligence 18 +4 Deflection xx TOUCH GRAPPLE</p><p>Wisdom 15 +2 Dexterity +0 xx Total +4</p><p>Charisma 10 +0 Armor xx BAB +3</p><p> Shield xx STR +1</p><p>HIT POINTS Current Total Magic xx Size 00</p><p>Race + Class 018 018 Misc. Mod. xx Misc. 00</p><p></p><p>SAVING THROWS NON-STANDARD ATTACKS </p><p> Fort Ref Will Unarmed Flurry </p><p>Total +1 +9 +5 Hit Bonus +4 xxxx</p><p>Base Save +1 +5 +3 Damage 1D3+1 xxxx</p><p>Ability +0 +4 +2 Critical 20 xxxx</p><p>Feat xxx xxx xxx Range xxxxx xxxx</p><p>Magic xxx xxx xxx Type BB xxxx</p><p>Conditional xxx xxx xxx Notes Non-Lethal</p><p></p><p> Attack</p><p>ATTACK Bonus Damage Critical Range Type Weight Notes</p><p></p><p></p><p> Key Skill Ability Ranks Misc. Magic</p><p>SKILLS Ability Modifier Modifier Class Skill Modifier Modifier Notes</p><p>Appraise INT +10 +04 06/y xxx xxx </p><p>Balance DEX +00 +00 xx/n xxx xxx 1</p><p>Bluff CHA +00 +00 Xx/y xxx xxx </p><p>Climb STR +02 +02 Xx/y xxx xxx 1</p><p>Concentration CON +00 +00 Xx/n xxx xxx </p><p>Decipher Script INT +10 +04 06/y xxx xxx </p><p>Diplomacy CHA +10 +00 06/y +04 xxx </p><p>Disable Device INT +10 +04 06/y xxx xxx </p><p>Disguise CHA +00 +00 Xx/n xxx xxx 1</p><p>Escape Artist DEX +00 +00 Xx/n xxx xxx 1</p><p>Forgery INT +04 +04 Xx/n xxx xxx </p><p>Gather Information CHA +06 +00 06/y xxx xxx </p><p>Handle Animal CHA xxx xxx Xx/n xxx xxx 3 </p><p>Heal WIS +11 +02 07/y +02 xxx </p><p>Hide DEX +00 +00 Xx/n xxx xxx 1</p><p>Intimidate CHA +06 +00 06/y xxx xxx </p><p>Jump STR +02 +02 Xx/n xxx xxx 1</p><p>Knowledge INT --- --- ---- --- --- </p><p> - Arcana - xxx +04 xx/y xxx xxx 3 </p><p> - Arch & Engineering - xxx +04 xx/y xxx xxx 3 </p><p> - Dungeoneering - xxx +04 Xx/y xxx xxx 3 </p><p> - Forbidden Lore n/a +10 n/a 10/y xxx xxx </p><p> - Geography - xxx +04 Xx/y xxx xxx 3 </p><p> - History - +14 +04 08/y +02 xxx </p><p> - Local - xxx +04 Xx/y xxx xxx 3 </p><p> - Nature - xxx +04 Xx/y xxx xxx 3 </p><p> - Nobility & Royalty - +11 +04 07/y +02 xxx </p><p> - Religion - xxx +04 xx/y xxx xxx 3 </p><p> - The Planes - xxx +04 xx/y xxx xxx 3</p><p>Listen WIS +02 +02 xx/n xxx xxx </p><p>Move Silently DEX +00 +00 xx/n xxx xxx 1</p><p>Open Lock DEX xxx +00 nn/n xxx xxx 3</p><p>Search WIS +05 +02 07/y xxx xxx </p><p>Sense Motive WIS +08 +02 06/y xxx xxx </p><p>Sleight of Hand DEX xxx +00 xx/n xxx xxx 3</p><p>Spellcraft INT xxx +04 xx/n xxx xxx 3</p><p>Spot WIS +02 +02 xx/n xxx xxx </p><p>Swim STR +02 +02 xx/n xxx xxx 2</p><p>Tumble DEX xxx +00 xx/n xxx xxx 1 & 3</p><p>Use Magic Device CHA +06 +00 06/y xxx xxx 4 </p><p>Use Rope DEX +00 +00 xx/n xxx xxx </p><p></p><p>1. Armor Check Penalty</p><p>2. Double Armor Check Penalty</p><p>3. Can't Use Untrained</p><p>4. +2 Synergy bonus on checks involving Scrolls (skill Modifier Total: +8).</p><p>---------------------------------------------------------------------------</p><p>LANGUAGES (Read/Write, Speak) </p><p>Common, Celestial, Draconic, Elven, Syranian </p><p>Mel currently can't remember the Celestial and Syranian languages</p><p></p><p>RACIAL TRAITS</p><p>1 Bonus Feat</p><p>4 Extra Skill Points @ 1st Level</p><p>+1 Skill Point per level gained</p><p></p><p> CHARACTER CLASS &</p><p>FEATS/ABILITY SCORE INCREASES LEVEL LEVEL SOURCE</p><p>Education (Know: History & N/R +2) 1 EXP 1 Standard 1st Level Feat </p><p>Insightful Reflexes 1 EXP 1 Expert Bonus Feat</p><p>Talented (Know: History) 1 EXP 1 Human Bonus Feat</p><p>Heroic Spirit 2 EXP 2 Expert Bonus Feat</p><p>Investigate 3 EXP 3 Standard 3rd Level Feat </p><p>Wisdom +1 4 MI 1 Standard Ability Score Progression</p><p>--------------------------------------------------------------------------------------------</p><p>Iron Will 5 MI 2 Master Inquisitive Bonus Feat</p><p>Research 6 MI 3 Standard 6th Level Feat</p><p>Urban Tracking 7 MI 4 Master Inquisitive Bonus Feat</p><p>Wisdom +1 8 MI 5 Standard Ability Score Progression</p><p>Lightning Reflexes 9 EXP 4 Standard 6th Level Feat</p><p>Improved Initiative 9 EXP 4 Expert Bonus Feat</p><p>none/nothing 10 ??? ? n/a</p><p>none/nothing 11 ??? ? n/a</p><p>Wisdom +1 12 ??? ? Standard Ability Score Progression</p><p>Skill Focus: Knowledge (History) 12 " " " Standard 12th Level Feat</p><p>none/nothing 13 HoS 1 n/a</p><p>Favored In House 14 HoS 2 Heir of Siberys Bonus Feat</p><p>Paired Skill Focus (Know-History, N&R) 15 HoS 3 Standard 15th Level Feat</p><p>Action Boost 15 HoS 3 Heir of Siberys Bonus Feat</p><p></p><p></p><p>[B]EXPERT CLASS FEATURES[/B]</p><p>[b]1. Weapon & Armor Proficiency:[/B] All simple weapons, one martial weapon (); light armor.</p><p>[b]2. Pick Any 12 Skills as Class Skills:[/B] Appraise, Bluff, Climb, Decipher Script, Diplomacy, </p><p> Disable Device, Gather Information, Heal, Intimidate, Search, Sense Motive, Use Magic Device.</p><p>[b]3. Pick two good saves and one poor one:[/B] Fort (poor) Ref (good), Will (good)</p><p>[b]4. Bonus Feats:[/B] The expert gets one bonus feat at 1st level, another at 2nd level, one at </p><p> 4th level, and another one at every fourth class level thereafter (8th, 12th, and so on).</p><p></p><p>MASTER INQUISITVE CLASS FEATURES</p><p></p><p> </p><p>Equipment Cost Weight</p><p></p><p>Encumbrance XX lbs.</p><p></p><p></p><p>Light: xxxxx lbs.</p><p>Medium: xxxxx lbs.</p><p>Heavy: xxxxx lbs.</p><p>Push/Drag: xxxxx lbs,</p><p>Lift: xxxxx lbs.</p><p></p><p>Platinum: xxxxx </p><p>Gold: xxxxx</p><p>Silver: xxxxx</p><p>Copper: xxxxx[/code][/sblock]</p><p>Alessa (Noble, Truth)</p><p>Wirth (Innkeeper, Landlord)</p><p></p><p>Melora is not her real name. She was born is Passage, Aundair to Caden and Engelica d'Wirth. Melora was born as Alessa Wirth. She was not born with the make of passage like her father before her. Her mother is in fact a celestial human, but this was unrevealed to her daughter or husband. When Alessa turned 21 years a burst of negative energy killed her parents and knocked her unconscious and near death. A kindly not so older man came upon her and her slain parents. The man, Emmet Von Braun as he revealed himself to be to a forgetful Alessa, gave her parents a proper burial and nursed Alessa back to health. </p><p></p><p>Alessa, with absolutely no memories of her own, was given the name of Melora Von Braun by Emmet. To Emmets surprise, he noticed her manifesting the mark of passage </p><p></p><p>To Melora, some things came very naturally to her. This gave her a scare as she didn't know where the abilities came from. She overcame her fears though and eventually decided to put them to use. Over the course of the last two years Melora has unlocked a vast reptoire of skills that had lain dormant since her coma. Melora </p><p></p><p>......</p><p></p><p>Although she remmembers nothing of her past, she has a lot of relatives and may eventually run into one of them. Being reunited with them will most likely awaken her mind to the past that she has left behind. In the meantime her adopted father willingly shelters and provides food for here whenever she is in Sharn.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4445942, member: 23733"] [b]Character Progression So Far...[/b] [sblock=My character][code]Name: Melora d'Von Braun 'Mel' Age: 26 Class/Level: Expert 3/Master Inquisitive 1 Gender: Female Race: Human Height: 6' 1" Size: Medium Weight: 180 lbs. Alignment: Chaotic Neutral Homeland: Aundair Deity: Kol Korran House/Mark: Orien/Passage Action Points: 10 Eyes: Dark Brown Sanity: 60 Hair: Light Brown Speed: 30 feet. Skin: Milky White ABILITIES Score Mod AC TOTAL xx FLAT ATTACK INITIATIVE Strength 12 +1 Base 10 FOOT BONUS ADJUSTMENT Dexterity 10 +0 Natural xx xx +3 +00 Constitution 10 +0 Size xx Intelligence 18 +4 Deflection xx TOUCH GRAPPLE Wisdom 15 +2 Dexterity +0 xx Total +4 Charisma 10 +0 Armor xx BAB +3 Shield xx STR +1 HIT POINTS Current Total Magic xx Size 00 Race + Class 018 018 Misc. Mod. xx Misc. 00 SAVING THROWS NON-STANDARD ATTACKS Fort Ref Will Unarmed Flurry Total +1 +9 +5 Hit Bonus +4 xxxx Base Save +1 +5 +3 Damage 1D3+1 xxxx Ability +0 +4 +2 Critical 20 xxxx Feat xxx xxx xxx Range xxxxx xxxx Magic xxx xxx xxx Type BB xxxx Conditional xxx xxx xxx Notes Non-Lethal Attack ATTACK Bonus Damage Critical Range Type Weight Notes Key Skill Ability Ranks Misc. Magic SKILLS Ability Modifier Modifier Class Skill Modifier Modifier Notes Appraise INT +10 +04 06/y xxx xxx Balance DEX +00 +00 xx/n xxx xxx 1 Bluff CHA +00 +00 Xx/y xxx xxx Climb STR +02 +02 Xx/y xxx xxx 1 Concentration CON +00 +00 Xx/n xxx xxx Decipher Script INT +10 +04 06/y xxx xxx Diplomacy CHA +10 +00 06/y +04 xxx Disable Device INT +10 +04 06/y xxx xxx Disguise CHA +00 +00 Xx/n xxx xxx 1 Escape Artist DEX +00 +00 Xx/n xxx xxx 1 Forgery INT +04 +04 Xx/n xxx xxx Gather Information CHA +06 +00 06/y xxx xxx Handle Animal CHA xxx xxx Xx/n xxx xxx 3 Heal WIS +11 +02 07/y +02 xxx Hide DEX +00 +00 Xx/n xxx xxx 1 Intimidate CHA +06 +00 06/y xxx xxx Jump STR +02 +02 Xx/n xxx xxx 1 Knowledge INT --- --- ---- --- --- - Arcana - xxx +04 xx/y xxx xxx 3 - Arch & Engineering - xxx +04 xx/y xxx xxx 3 - Dungeoneering - xxx +04 Xx/y xxx xxx 3 - Forbidden Lore n/a +10 n/a 10/y xxx xxx - Geography - xxx +04 Xx/y xxx xxx 3 - History - +14 +04 08/y +02 xxx - Local - xxx +04 Xx/y xxx xxx 3 - Nature - xxx +04 Xx/y xxx xxx 3 - Nobility & Royalty - +11 +04 07/y +02 xxx - Religion - xxx +04 xx/y xxx xxx 3 - The Planes - xxx +04 xx/y xxx xxx 3 Listen WIS +02 +02 xx/n xxx xxx Move Silently DEX +00 +00 xx/n xxx xxx 1 Open Lock DEX xxx +00 nn/n xxx xxx 3 Search WIS +05 +02 07/y xxx xxx Sense Motive WIS +08 +02 06/y xxx xxx Sleight of Hand DEX xxx +00 xx/n xxx xxx 3 Spellcraft INT xxx +04 xx/n xxx xxx 3 Spot WIS +02 +02 xx/n xxx xxx Swim STR +02 +02 xx/n xxx xxx 2 Tumble DEX xxx +00 xx/n xxx xxx 1 & 3 Use Magic Device CHA +06 +00 06/y xxx xxx 4 Use Rope DEX +00 +00 xx/n xxx xxx 1. Armor Check Penalty 2. Double Armor Check Penalty 3. Can't Use Untrained 4. +2 Synergy bonus on checks involving Scrolls (skill Modifier Total: +8). --------------------------------------------------------------------------- LANGUAGES (Read/Write, Speak) Common, Celestial, Draconic, Elven, Syranian Mel currently can't remember the Celestial and Syranian languages RACIAL TRAITS 1 Bonus Feat 4 Extra Skill Points @ 1st Level +1 Skill Point per level gained CHARACTER CLASS & FEATS/ABILITY SCORE INCREASES LEVEL LEVEL SOURCE Education (Know: History & N/R +2) 1 EXP 1 Standard 1st Level Feat Insightful Reflexes 1 EXP 1 Expert Bonus Feat Talented (Know: History) 1 EXP 1 Human Bonus Feat Heroic Spirit 2 EXP 2 Expert Bonus Feat Investigate 3 EXP 3 Standard 3rd Level Feat Wisdom +1 4 MI 1 Standard Ability Score Progression -------------------------------------------------------------------------------------------- Iron Will 5 MI 2 Master Inquisitive Bonus Feat Research 6 MI 3 Standard 6th Level Feat Urban Tracking 7 MI 4 Master Inquisitive Bonus Feat Wisdom +1 8 MI 5 Standard Ability Score Progression Lightning Reflexes 9 EXP 4 Standard 6th Level Feat Improved Initiative 9 EXP 4 Expert Bonus Feat none/nothing 10 ??? ? n/a none/nothing 11 ??? ? n/a Wisdom +1 12 ??? ? Standard Ability Score Progression Skill Focus: Knowledge (History) 12 " " " Standard 12th Level Feat none/nothing 13 HoS 1 n/a Favored In House 14 HoS 2 Heir of Siberys Bonus Feat Paired Skill Focus (Know-History, N&R) 15 HoS 3 Standard 15th Level Feat Action Boost 15 HoS 3 Heir of Siberys Bonus Feat [B]EXPERT CLASS FEATURES[/B] [b]1. Weapon & Armor Proficiency:[/B] All simple weapons, one martial weapon (); light armor. [b]2. Pick Any 12 Skills as Class Skills:[/B] Appraise, Bluff, Climb, Decipher Script, Diplomacy, Disable Device, Gather Information, Heal, Intimidate, Search, Sense Motive, Use Magic Device. [b]3. Pick two good saves and one poor one:[/B] Fort (poor) Ref (good), Will (good) [b]4. Bonus Feats:[/B] The expert gets one bonus feat at 1st level, another at 2nd level, one at 4th level, and another one at every fourth class level thereafter (8th, 12th, and so on). MASTER INQUISITVE CLASS FEATURES Equipment Cost Weight Encumbrance XX lbs. Light: xxxxx lbs. Medium: xxxxx lbs. Heavy: xxxxx lbs. Push/Drag: xxxxx lbs, Lift: xxxxx lbs. Platinum: xxxxx Gold: xxxxx Silver: xxxxx Copper: xxxxx[/code][/sblock] Alessa (Noble, Truth) Wirth (Innkeeper, Landlord) Melora is not her real name. She was born is Passage, Aundair to Caden and Engelica d'Wirth. Melora was born as Alessa Wirth. She was not born with the make of passage like her father before her. Her mother is in fact a celestial human, but this was unrevealed to her daughter or husband. When Alessa turned 21 years a burst of negative energy killed her parents and knocked her unconscious and near death. A kindly not so older man came upon her and her slain parents. The man, Emmet Von Braun as he revealed himself to be to a forgetful Alessa, gave her parents a proper burial and nursed Alessa back to health. Alessa, with absolutely no memories of her own, was given the name of Melora Von Braun by Emmet. To Emmets surprise, he noticed her manifesting the mark of passage To Melora, some things came very naturally to her. This gave her a scare as she didn't know where the abilities came from. She overcame her fears though and eventually decided to put them to use. Over the course of the last two years Melora has unlocked a vast reptoire of skills that had lain dormant since her coma. Melora ...... Although she remmembers nothing of her past, she has a lot of relatives and may eventually run into one of them. Being reunited with them will most likely awaken her mind to the past that she has left behind. In the meantime her adopted father willingly shelters and provides food for here whenever she is in Sharn. [/QUOTE]
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