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Seeking some ideas for a solo campaign
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<blockquote data-quote="Furn_Darkside" data-source="post: 338814" data-attributes="member: 210"><p>Crothian's suggestion is good.</p><p></p><p>Does she like puzzles and riddles? You can do more with that, then direct conflict.</p><p></p><p>Run around adventures are good- like she wants to get a friend a job as city clerk, but the person in charge wants a favor first, which requires doing a favor for someone else, and so on, and so on- it is a great way to introduce a lot of npc's and lay adventure seeds.</p><p></p><p>Another type of run around is gathering ingrediants- each one involving its own little complication.</p><p></p><p>FD</p><p></p><p>Edit: Instead of the staff, I would suggest putting together a small group of npc's that travel with the wizard on big quests. It will allow for more rp opportunities. You could even let her control them in battle.</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 338814, member: 210"] Crothian's suggestion is good. Does she like puzzles and riddles? You can do more with that, then direct conflict. Run around adventures are good- like she wants to get a friend a job as city clerk, but the person in charge wants a favor first, which requires doing a favor for someone else, and so on, and so on- it is a great way to introduce a lot of npc's and lay adventure seeds. Another type of run around is gathering ingrediants- each one involving its own little complication. FD Edit: Instead of the staff, I would suggest putting together a small group of npc's that travel with the wizard on big quests. It will allow for more rp opportunities. You could even let her control them in battle. [/QUOTE]
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Seeking some ideas for a solo campaign
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