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Seeking some ideas for a solo campaign
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<blockquote data-quote="Old One" data-source="post: 339265" data-attributes="member: 83"><p><strong>Coming Late to the Party...</strong></p><p></p><p>Rel -</p><p></p><p>Before I read most of the responses, my first thought was...<strong><em>Murder Mystery</em></strong>, ala <em>"The Name of the Rose"</em>.</p><p></p><p>She is traveling to a remote magic school with her mentor and the half-orc lackey. Her mentor is tight-lipped about the reason for the journey, but let's slip that something is killing the wizard-monks that live in the school. Any magic items (I like the staff, BTW, but definitely think you should give it a major personality...have it sulk if offended, refuse to manifest powers if it is mad at her, loudly complain at inopportune times, etc) should belong to her mentor.</p><p></p><p>During the course of the investigation, her mentor is murdered, leaving it to her to unravel the mystery and unmask the killer. This provides:</p><ul> <li data-xf-list-type="ul"> A tightly controlled initally playing area (isolated magic school/monastary)</li> <li data-xf-list-type="ul"> Plausible reason for getting a major magic item so early</li> <li data-xf-list-type="ul"> An excellent long-term nemesis (the killer is a cambion or tiefling and is forced to flee by the wizard-monks when exposed. He/she could leave clues behind about some ancient mystery...lots of plot hooks for further exploration)</li> <li data-xf-list-type="ul"> Limited number of NPCs to create and manage</li> </ul><p>My 2 coppers...</p><p></p><p>~ Old One</p><p></p><p>PS - When do we get to see the finale of your SH<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />?</p></blockquote><p></p>
[QUOTE="Old One, post: 339265, member: 83"] [b]Coming Late to the Party...[/b] Rel - Before I read most of the responses, my first thought was...[b][i]Murder Mystery[/i][/b][i][/i], ala [i]"The Name of the Rose"[/i]. She is traveling to a remote magic school with her mentor and the half-orc lackey. Her mentor is tight-lipped about the reason for the journey, but let's slip that something is killing the wizard-monks that live in the school. Any magic items (I like the staff, BTW, but definitely think you should give it a major personality...have it sulk if offended, refuse to manifest powers if it is mad at her, loudly complain at inopportune times, etc) should belong to her mentor. During the course of the investigation, her mentor is murdered, leaving it to her to unravel the mystery and unmask the killer. This provides: [list] [*] A tightly controlled initally playing area (isolated magic school/monastary) [*] Plausible reason for getting a major magic item so early [*] An excellent long-term nemesis (the killer is a cambion or tiefling and is forced to flee by the wizard-monks when exposed. He/she could leave clues behind about some ancient mystery...lots of plot hooks for further exploration) [*] Limited number of NPCs to create and manage [/list] My 2 coppers... ~ Old One PS - When do we get to see the finale of your SH;)? [/QUOTE]
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