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<blockquote data-quote="azrael489" data-source="post: 4557528" data-attributes="member: 49908"><p>Hey everyone, I'm looking for an excellent adventure I once ran as a player years ago that I'd love to run as a GM, but I don't have any idea how to go about finding it. I do, however, remember some of its elements pretty well. I also <em>think</em> it was featured in <em>Dungeon</em>, probably somewhere around 98-00, but I'm not sure. Any help anyone can offer would be greatly appreciated.</p><p></p><p>It was a horror-style adventure, possibly Ravenloft-based, and I'm pretty sure it was designed for 2nd edition. It focused on a haunted mansion, with each room generally having its own challenge/theme. From what I remember: (spoilers within)</p><p></p><p>[sblock]A den, study, or somesuch featured a chess-based challenge against some sort of (I think long-dead) servant or caretaker. I seem to remember his opponent's chair being occupied by the skeleton of the last poor sod to take the challenge. The key to defeating the challenge was that the game was unwinnable as it stood, and the PCs had to cheat (we did it by distracting the opponent and moving a piece to a more favorable location) to prevail. I also seem to recall the chair paralyzing or shackling whichever PC sat in it.</p><p></p><p>The dining room saw the PCs being served a meal of spiders, worms and various other creepy-crawlies. I seem to remember this being illusory, and that once the PCs got the nerve to eat their meal it turning into normal food (possibly spaghetti), allowing them to rise from their seats (which also bound them until they prevailed, I believe.)</p><p></p><p>The kitchen involved a fairly grisly scene of zombies dissecting and eating a still-living chef. I particularly remember them removing his jawbone just as the party entered. The zombies then attacked with meat cleavers and other kitchen implements.</p><p></p><p>An upstairs room involved portraits which were of the PCs and affected them in some way, perhaps through or related to aging? It might also have been mirrors, but I want to say portraits.</p><p></p><p>There was also a ballroom where ghostly music was playing, and by stepping onto the dancefloor the PCs could dance with invisible inhabitants who appeared as ghostly ball-goers in the reflective floor. As far as I know there was no "functional" aspect to the room (though my GM might've removed it in order to substitute a clue about the chess game).</p><p></p><p>I also seem to remember a little girl's room with dolls and/or furniture which became animated, accompanied by the dead girl's voice. The girl might, MIGHT have been the key to the whole haunting, perhaps because of her grisly murder, but I'm far from sure.</p><p></p><p>My apologies about the lack of detail, I realize a lot of this stuff is fairly common in the genre but it's my hope the combination will jog someone's memory. The adventure was very well-written and the sum total was both very interesting and fairly spooky (even in well-lit comics shop in broad daylight). ANY information at all would be much appreciated, since the above is really all I have to go on at the moment.[/sblock]</p></blockquote><p></p>
[QUOTE="azrael489, post: 4557528, member: 49908"] Hey everyone, I'm looking for an excellent adventure I once ran as a player years ago that I'd love to run as a GM, but I don't have any idea how to go about finding it. I do, however, remember some of its elements pretty well. I also [I]think[/I] it was featured in [I]Dungeon[/I], probably somewhere around 98-00, but I'm not sure. Any help anyone can offer would be greatly appreciated. It was a horror-style adventure, possibly Ravenloft-based, and I'm pretty sure it was designed for 2nd edition. It focused on a haunted mansion, with each room generally having its own challenge/theme. From what I remember: (spoilers within) [sblock]A den, study, or somesuch featured a chess-based challenge against some sort of (I think long-dead) servant or caretaker. I seem to remember his opponent's chair being occupied by the skeleton of the last poor sod to take the challenge. The key to defeating the challenge was that the game was unwinnable as it stood, and the PCs had to cheat (we did it by distracting the opponent and moving a piece to a more favorable location) to prevail. I also seem to recall the chair paralyzing or shackling whichever PC sat in it. The dining room saw the PCs being served a meal of spiders, worms and various other creepy-crawlies. I seem to remember this being illusory, and that once the PCs got the nerve to eat their meal it turning into normal food (possibly spaghetti), allowing them to rise from their seats (which also bound them until they prevailed, I believe.) The kitchen involved a fairly grisly scene of zombies dissecting and eating a still-living chef. I particularly remember them removing his jawbone just as the party entered. The zombies then attacked with meat cleavers and other kitchen implements. An upstairs room involved portraits which were of the PCs and affected them in some way, perhaps through or related to aging? It might also have been mirrors, but I want to say portraits. There was also a ballroom where ghostly music was playing, and by stepping onto the dancefloor the PCs could dance with invisible inhabitants who appeared as ghostly ball-goers in the reflective floor. As far as I know there was no "functional" aspect to the room (though my GM might've removed it in order to substitute a clue about the chess game). I also seem to remember a little girl's room with dolls and/or furniture which became animated, accompanied by the dead girl's voice. The girl might, MIGHT have been the key to the whole haunting, perhaps because of her grisly murder, but I'm far from sure. My apologies about the lack of detail, I realize a lot of this stuff is fairly common in the genre but it's my hope the combination will jog someone's memory. The adventure was very well-written and the sum total was both very interesting and fairly spooky (even in well-lit comics shop in broad daylight). ANY information at all would be much appreciated, since the above is really all I have to go on at the moment.[/sblock] [/QUOTE]
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