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Seeking suggestions: "Shadow Chasers"-ish adventure (My NPS group, please stay out.)
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<blockquote data-quote="Niveria" data-source="post: 821129" data-attributes="member: 3414"><p><strong>Adventure 1:</strong></p><p></p><p>The characters are tasked with investigating the strange death of a successful defense attorney, Derek Brodie. The man seems to have died for no medical reason. However, autopsy reports show an amazingly high level of adrenaline in his blood, indicating that he was under incredible physical and emotional stress when he died. Although it is not medically possible by conventional standards, it is almost as though the man was literally frightened to death.</p><p></p><p>The characters will somehow find that Joshua Cain, the son of a wealth New York family, is tied to the death. Brodie was hired by the Cain family when Joshua was implicated in the bizarre death of a young woman he met at a club. There was no evidence to tie Josh to the crime other than the fact that he was probably the last person to see her alive. Her body showed massive trauma to the chest and abdomen, but the wounds did not yield information on the type of weapon used. (It turns out that Josh is a 1st-Level Arcanist who cast Magic Missile at the woman in a fit of fury when she rebuked his drunken advances. I’m assuming for the sake of the story that such an attack could kill a low-level ordinary on a good roll.)</p><p></p><p>The lawyer’s investigation raised questions about Josh’s activities and he got a little too close to discovering his involvement with the Order of the Golden Eye. That event would mean certain doom for Josh, so in order to prevent the lawyer from learning more. He stole the Amulet of Artemisia, the most valuable possession of the arcanist cell to which he belongs. He used his minute knowledge of the amulet to kill Brodie, but was unable to return the amulet before his masters discovered its theft. They, of course, decide that Joshua must die before their secret is completely blown.</p><p></p><p>This is where the characters come in. Through the course of their investigation, they find their way to Josh’s apartment and arrive as a “spectral assassin” or something slays Josh. Depending on the course of the ensuing battle, the characters either gain possession of the amulet or they don’t. The clues they find eventually lead them to the final battle (of the adventure) in The Viper’s Den, a club that serves as the headquarters of the Golden Eye cell to which Joshua belonged. In the end, the Aesir should become aware of the group's skill and enlist them as Shadow Hunters.</p><p></p><p>My problem is that the group I’ll be GMing for tends to lean more heavily on the combat side. I’m interested in hearing your ideas for a chain of three or four adventure scenarios that leads from the first encounter with the forces of Shadow in Josh’s apartment, to the battle in the Viper’s Den.</p></blockquote><p></p>
[QUOTE="Niveria, post: 821129, member: 3414"] [b]Adventure 1:[/b] The characters are tasked with investigating the strange death of a successful defense attorney, Derek Brodie. The man seems to have died for no medical reason. However, autopsy reports show an amazingly high level of adrenaline in his blood, indicating that he was under incredible physical and emotional stress when he died. Although it is not medically possible by conventional standards, it is almost as though the man was literally frightened to death. The characters will somehow find that Joshua Cain, the son of a wealth New York family, is tied to the death. Brodie was hired by the Cain family when Joshua was implicated in the bizarre death of a young woman he met at a club. There was no evidence to tie Josh to the crime other than the fact that he was probably the last person to see her alive. Her body showed massive trauma to the chest and abdomen, but the wounds did not yield information on the type of weapon used. (It turns out that Josh is a 1st-Level Arcanist who cast Magic Missile at the woman in a fit of fury when she rebuked his drunken advances. I’m assuming for the sake of the story that such an attack could kill a low-level ordinary on a good roll.) The lawyer’s investigation raised questions about Josh’s activities and he got a little too close to discovering his involvement with the Order of the Golden Eye. That event would mean certain doom for Josh, so in order to prevent the lawyer from learning more. He stole the Amulet of Artemisia, the most valuable possession of the arcanist cell to which he belongs. He used his minute knowledge of the amulet to kill Brodie, but was unable to return the amulet before his masters discovered its theft. They, of course, decide that Joshua must die before their secret is completely blown. This is where the characters come in. Through the course of their investigation, they find their way to Josh’s apartment and arrive as a “spectral assassin” or something slays Josh. Depending on the course of the ensuing battle, the characters either gain possession of the amulet or they don’t. The clues they find eventually lead them to the final battle (of the adventure) in The Viper’s Den, a club that serves as the headquarters of the Golden Eye cell to which Joshua belonged. In the end, the Aesir should become aware of the group's skill and enlist them as Shadow Hunters. My problem is that the group I’ll be GMing for tends to lean more heavily on the combat side. I’m interested in hearing your ideas for a chain of three or four adventure scenarios that leads from the first encounter with the forces of Shadow in Josh’s apartment, to the battle in the Viper’s Den. [/QUOTE]
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