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Seeking suggestions: "Shadow Chasers"-ish adventure (My NPS group, please stay out.)
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<blockquote data-quote="ThoughtBubble" data-source="post: 824130" data-attributes="member: 9723"><p>Ok. So tie one has to be from Derek to Joshua. </p><p>How subtle do you want to be about this? IF you don't mind having something weird happen, have some event to warn off your party. Threats of violence (or attempts) from some the people cleaning up Joshua's mess. After all, most people would be scared off easily, just not player characters.</p><p></p><p>You could also drop a line that Derek started acting strangely after his last case. That might be enough to have them look into Joshua and his family, just to see what was going on. </p><p></p><p>Here's a little brainstorm for part one:</p><p></p><p>1. Party goes to the morgue to see the state of the body, finds out unusual circumstances of death. Some new drug seems likely, but there's no sign of it. The person leadign the autopsy suggests consulting his family about any known addictions.</p><p></p><p>2. Derek's family talks to the PC's. During the conversation it will come up that Derek hadn't been himself for some time before his death. The latest case had shaken him up tremendously, and he started spending oddly long amounts of time in some disreptuable nightclub.</p><p></p><p>3a. If the party reads up on the case, they'll find out about Joshua and another unusual death that might be tied to him. Joshua will do his best to cooperate while letting out no information. If the party does well, he might let it slip that people are after him. If he can play it right, maybe he can get the party to act as a sort of ignorant protection.</p><p></p><p>3b. If the party heads to the nightclub, they'll find out some more aobut the murder of the young woman, and that Derek had been poking around. An attempt is made on the party's life, but setup to look like an act of organized crime. A false lead might be dropped indicating some drug tie ins.</p><p></p><p>4. Filler involving one of those false leads.</p><p></p><p>5. Arrival at Joshua's apartment brings the specter and the amulet into play.</p><p></p><p>6a. If joshua survives, it's a pretty small jump to the nightclub.</p><p></p><p>6b. If Joshua doesn't survive, then questioning his family might bring about similar knowledge about that nighclub. Alternately, while looking for information about the amulet (which makes it important for the party to at least get a good look at it), the party attracts some more attention from people out to kill them. The battle's short and brutal, but there's a clue on the thugs. Say a tatoo of a specific gang that hangs about that club. </p><p></p><p>That's about all I have right now, but I hope it helps out a little.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 824130, member: 9723"] Ok. So tie one has to be from Derek to Joshua. How subtle do you want to be about this? IF you don't mind having something weird happen, have some event to warn off your party. Threats of violence (or attempts) from some the people cleaning up Joshua's mess. After all, most people would be scared off easily, just not player characters. You could also drop a line that Derek started acting strangely after his last case. That might be enough to have them look into Joshua and his family, just to see what was going on. Here's a little brainstorm for part one: 1. Party goes to the morgue to see the state of the body, finds out unusual circumstances of death. Some new drug seems likely, but there's no sign of it. The person leadign the autopsy suggests consulting his family about any known addictions. 2. Derek's family talks to the PC's. During the conversation it will come up that Derek hadn't been himself for some time before his death. The latest case had shaken him up tremendously, and he started spending oddly long amounts of time in some disreptuable nightclub. 3a. If the party reads up on the case, they'll find out about Joshua and another unusual death that might be tied to him. Joshua will do his best to cooperate while letting out no information. If the party does well, he might let it slip that people are after him. If he can play it right, maybe he can get the party to act as a sort of ignorant protection. 3b. If the party heads to the nightclub, they'll find out some more aobut the murder of the young woman, and that Derek had been poking around. An attempt is made on the party's life, but setup to look like an act of organized crime. A false lead might be dropped indicating some drug tie ins. 4. Filler involving one of those false leads. 5. Arrival at Joshua's apartment brings the specter and the amulet into play. 6a. If joshua survives, it's a pretty small jump to the nightclub. 6b. If Joshua doesn't survive, then questioning his family might bring about similar knowledge about that nighclub. Alternately, while looking for information about the amulet (which makes it important for the party to at least get a good look at it), the party attracts some more attention from people out to kill them. The battle's short and brutal, but there's a clue on the thugs. Say a tatoo of a specific gang that hangs about that club. That's about all I have right now, but I hope it helps out a little. [/QUOTE]
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