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Seeking Zombie Ideas!
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<blockquote data-quote="Dausuul" data-source="post: 6723601" data-attributes="member: 58197"><p>I am gearing up for a 5E campaign set in a world with an ongoing zombie apocalypse. A thousand years ago, somebody slammed the door to the afterlife*; ever since then, when people die, their mad, broken souls come back to reanimate their corpses as zombies. (If the corpse has been destroyed, the soul goes after a living host instead and turns it into a ghoul.) The world is a scattering of fortified settlements surrounded by undead-haunted wilderness.</p><p></p><p>Naturally, this means the PCs are going to encounter zombies. Lots and lots of zombies. Also skeletons, for the older corpses, and a scattering of ghouls, but mostly zombies. And I want more variety than just "Look, another horde of CR 1/4 zombies with a slam attack." So I am making up a whole bunch of homebrewed zombie monsters, and I'm looking for suggestions on abilities and traits to give them.</p><p></p><p>One thing to emphasize: These monsters need to feel like zombies. Facing them should be like a horrible dream where there's something coming after you, and it's not moving fast, but somehow you can't get away and it just won't die. I'm not looking for fast zombies, or smart zombies. I want ways to make slow, stupid zombies scary and unpredictable. Ideas I've had so far include zombies that burrow through the ground, grab your ankles, and drag you under the earth; drowned zombies that entangle you with tendrils of seaweed; swamp zombies shrouded in fog, that hypnotize you with foxfire; zombies that host swarms of disease-ridden flies.</p><p></p><p>Halloween's coming up, so this seems like the perfect time to ask. What would <em>you</em> give a zombie?</p><p></p><p>[SIZE=-2]*So runs the popular theory, anyway. There might be a little more going on than that. Just sayin'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6723601, member: 58197"] I am gearing up for a 5E campaign set in a world with an ongoing zombie apocalypse. A thousand years ago, somebody slammed the door to the afterlife*; ever since then, when people die, their mad, broken souls come back to reanimate their corpses as zombies. (If the corpse has been destroyed, the soul goes after a living host instead and turns it into a ghoul.) The world is a scattering of fortified settlements surrounded by undead-haunted wilderness. Naturally, this means the PCs are going to encounter zombies. Lots and lots of zombies. Also skeletons, for the older corpses, and a scattering of ghouls, but mostly zombies. And I want more variety than just "Look, another horde of CR 1/4 zombies with a slam attack." So I am making up a whole bunch of homebrewed zombie monsters, and I'm looking for suggestions on abilities and traits to give them. One thing to emphasize: These monsters need to feel like zombies. Facing them should be like a horrible dream where there's something coming after you, and it's not moving fast, but somehow you can't get away and it just won't die. I'm not looking for fast zombies, or smart zombies. I want ways to make slow, stupid zombies scary and unpredictable. Ideas I've had so far include zombies that burrow through the ground, grab your ankles, and drag you under the earth; drowned zombies that entangle you with tendrils of seaweed; swamp zombies shrouded in fog, that hypnotize you with foxfire; zombies that host swarms of disease-ridden flies. Halloween's coming up, so this seems like the perfect time to ask. What would [I]you[/I] give a zombie? [SIZE=-2]*So runs the popular theory, anyway. There might be a little more going on than that. Just sayin'. ;)[/SIZE] [/QUOTE]
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