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Seeking Zombie Ideas!
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<blockquote data-quote="Imaculata" data-source="post: 6723763" data-attributes="member: 6801286"><p>What's also interesting about that, is the paranoia, and not knowing if you or your friends are infected. In fact, maybe the entire campaign could contain a lot of secrecy as well. My next suggestion has nothing to do with zombies, but it may help set the right mood, and get the right sort of role playing from your players. </p><p></p><p>For one of my Call of Cthulhu campaigns I gave each player a list of secrets that they were allowed to choose from. They could choose only one, and they were all a big deal, and relevant to the plot. Each secret was sealed in a black envelope, and I told them that they should make sure their fellow players do not find out about this secret, or there would be dire consequences (mostly for their sanity).</p><p></p><p>So this lead to many "Aha!" moments, where one player would know what's up, but he couldn't tell his fellow players. Smiles and paranoia all around the table!</p><p></p><p></p><p></p><p></p><p>I love some of the special zombies you have on that list. Very good for inspiration. I have a zombie builder document that may also be of some use. I designed it for 3.5 in the modern era. So the zombie stats are all for 3rd edition, but a lot of the tables should still be useful. Also, it has pictures! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Imaculata, post: 6723763, member: 6801286"] What's also interesting about that, is the paranoia, and not knowing if you or your friends are infected. In fact, maybe the entire campaign could contain a lot of secrecy as well. My next suggestion has nothing to do with zombies, but it may help set the right mood, and get the right sort of role playing from your players. For one of my Call of Cthulhu campaigns I gave each player a list of secrets that they were allowed to choose from. They could choose only one, and they were all a big deal, and relevant to the plot. Each secret was sealed in a black envelope, and I told them that they should make sure their fellow players do not find out about this secret, or there would be dire consequences (mostly for their sanity). So this lead to many "Aha!" moments, where one player would know what's up, but he couldn't tell his fellow players. Smiles and paranoia all around the table! I love some of the special zombies you have on that list. Very good for inspiration. I have a zombie builder document that may also be of some use. I designed it for 3.5 in the modern era. So the zombie stats are all for 3rd edition, but a lot of the tables should still be useful. Also, it has pictures! :) [/QUOTE]
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