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<blockquote data-quote="Gillywonka" data-source="post: 6723898" data-attributes="member: 6796103"><p>Here's a zombie i made for a necromancy in the swamps scenario i ran.</p><p></p><p>Raptor Zombie (think 'World War Z')</p><p>Same as zombie on page 316 in the MM, except for the following changes;</p><p></p><p>*AC 10</p><p>*Speed 40</p><p>*change DEX to 14, so additional +2 to hit and initiative</p><p>*change INT to 10, it's not dumb</p><p>*Multiattack - 2 slam attacks instead of 1.</p><p>*Grapple - if this zombie grapples, it still get's one attack during the grapple, each round (a result of frenzied biting, scratching and pummeling)</p><p>*Cannot be turned by Channel Divinity unless the Cleric or Palladin is of the Life or Death domain.</p><p>*PCs knocked unconscious, to 0 hit points and less, will still have the zombie attacking next round. Automatic death next round on the zombie's turn when he rips into their throat, then starts eating.</p><p>*After combat, any PC that has taken 10 points or more damage, needs to make a DC16 CON save (DC16 because 16 is the CON of a zombie). Those that fail will become a Raptor Zombie in 24 hours. The PC will notice grey blotches and bruises on their skin, that gets more severe as time passes. Their appetite for rare meat will increase. If the PC doesnt have a Lesser Restoration spell or Lay on Hands put on him within 24 hours, he becomes a raptor zombie. (Dont tell the PC what the saving roll was for).</p><p></p><p>These zombies aren't created by a necromancer, but rather infection from a necrotic virus.</p><p></p><p>Raptor zombies stay in groups. When you play raptor zombies, let the party think they are regular zombies, then banzai bum rush them. They will team up on a PC, some will grapple the armored PCs so the others can get to the unarmored morsels. Or mix them in with regular zombies, then let them spring into the attack. Watch the cleric's face when the zombies most likely wont turn.</p><p></p><p>Mix it up for options:</p><p>Make some with a higher AC or HP.</p><p>Give one more STR so it does +4 damage</p><p>Give one a cantrip to snuff out torches or lanterns, thus making the party fight at disadvantage in the dark.</p><p>Make one or several into Barbarians. Adjust the level to match the party. If party is 3rd level, make 2 of the zombies, 3rd level barbarians.</p><p>Give one the breath weapon of a dragon born, or make it a dragon born raptor zombie.</p><p>Give a bonus action of disengage, or let the raptor zombie bypass any PC without incurring an attack of opportunity</p></blockquote><p></p>
[QUOTE="Gillywonka, post: 6723898, member: 6796103"] Here's a zombie i made for a necromancy in the swamps scenario i ran. Raptor Zombie (think 'World War Z') Same as zombie on page 316 in the MM, except for the following changes; *AC 10 *Speed 40 *change DEX to 14, so additional +2 to hit and initiative *change INT to 10, it's not dumb *Multiattack - 2 slam attacks instead of 1. *Grapple - if this zombie grapples, it still get's one attack during the grapple, each round (a result of frenzied biting, scratching and pummeling) *Cannot be turned by Channel Divinity unless the Cleric or Palladin is of the Life or Death domain. *PCs knocked unconscious, to 0 hit points and less, will still have the zombie attacking next round. Automatic death next round on the zombie's turn when he rips into their throat, then starts eating. *After combat, any PC that has taken 10 points or more damage, needs to make a DC16 CON save (DC16 because 16 is the CON of a zombie). Those that fail will become a Raptor Zombie in 24 hours. The PC will notice grey blotches and bruises on their skin, that gets more severe as time passes. Their appetite for rare meat will increase. If the PC doesnt have a Lesser Restoration spell or Lay on Hands put on him within 24 hours, he becomes a raptor zombie. (Dont tell the PC what the saving roll was for). These zombies aren't created by a necromancer, but rather infection from a necrotic virus. Raptor zombies stay in groups. When you play raptor zombies, let the party think they are regular zombies, then banzai bum rush them. They will team up on a PC, some will grapple the armored PCs so the others can get to the unarmored morsels. Or mix them in with regular zombies, then let them spring into the attack. Watch the cleric's face when the zombies most likely wont turn. Mix it up for options: Make some with a higher AC or HP. Give one more STR so it does +4 damage Give one a cantrip to snuff out torches or lanterns, thus making the party fight at disadvantage in the dark. Make one or several into Barbarians. Adjust the level to match the party. If party is 3rd level, make 2 of the zombies, 3rd level barbarians. Give one the breath weapon of a dragon born, or make it a dragon born raptor zombie. Give a bonus action of disengage, or let the raptor zombie bypass any PC without incurring an attack of opportunity [/QUOTE]
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