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seems like monsters cannot hide anymore
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<blockquote data-quote="delericho" data-source="post: 6205905" data-attributes="member: 22424"><p>Technically, you're supposed to make one roll per hiding monster <em>per seeking character</em>. That is, if there are 3 monsters and 4 PCs, that would be 24 rolls (or 48 if you're doing both Hide/Spot and Move Silently/Listen). But I don't think anyone really bothers with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Unfortunately, all those rolls massively favour the 'seeking' side - because if the monster is hidden from some PCs but not others, the ones who are aware will almost certainly alert their colleagues. That's a weakness in the rules... though it's probably also realistic, if we're honest.</p><p></p><p>As for solving the underlying problem, though, the solution is to look at ways to bypass those Spot/Listen checks entirely. Make use of <em>darkness</em>, <em>invisibility</em> and similar powers for concealment; make use of <em>plane shift</em> and similar to have the opponents make attacks from the Ethereal plane. And so on, and so forth.</p><p></p><p>Basically, as with so many things in 3e, once you get above a fairly low level, mundane skills become obselete, and magic rules the day.</p></blockquote><p></p>
[QUOTE="delericho, post: 6205905, member: 22424"] Technically, you're supposed to make one roll per hiding monster [i]per seeking character[/i]. That is, if there are 3 monsters and 4 PCs, that would be 24 rolls (or 48 if you're doing both Hide/Spot and Move Silently/Listen). But I don't think anyone really bothers with that. :) Unfortunately, all those rolls massively favour the 'seeking' side - because if the monster is hidden from some PCs but not others, the ones who are aware will almost certainly alert their colleagues. That's a weakness in the rules... though it's probably also realistic, if we're honest. As for solving the underlying problem, though, the solution is to look at ways to bypass those Spot/Listen checks entirely. Make use of [i]darkness[/i], [i]invisibility[/i] and similar powers for concealment; make use of [i]plane shift[/i] and similar to have the opponents make attacks from the Ethereal plane. And so on, and so forth. Basically, as with so many things in 3e, once you get above a fairly low level, mundane skills become obselete, and magic rules the day. [/QUOTE]
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