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General Tabletop Discussion
*Pathfinder & Starfinder
Segment Based Combat
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<blockquote data-quote="StAlda" data-source="post: 1492939" data-attributes="member: 16745"><p>This is where having a high initiative "a good thing" causes problems with a segment based combat system, because you want your initiative to take up the LEAST amount of time. I guess one way to look at it is your initiative is how many segments you have to work with in the first round.</p><p></p><p>The rounds would become virtual for each character, kind of like it is now for spellcasters casting a spell with a 1 round casting time. The spell takes effect on your initiative the next round. Time accounting in combat would be counting segments up, so if you do a "Standard Action" it takes 20 segments, your next initiative is the current segment plus 20. The initiative roll would be used to break ties when two opponents attack in the same segment.</p><p></p><p>With this kind of system, the time it takes to perform an action can become more fluid. For Instance, I think 2 seconds is too short of time to move 30 feet, I'd made it take more time. Or a player may want to do an action not covered in the PHB, the player and DM can negotiate the time it takes, and continue with combat. I, personally, don't like that all those actions that take a standard action actually take the same amount of time to perform.</p><p></p><p>The implications of such a system are radical, and would have a significant impact on the game as a whole. This is why I have been hesitant to fully flush out a system like this and implement it.</p></blockquote><p></p>
[QUOTE="StAlda, post: 1492939, member: 16745"] This is where having a high initiative "a good thing" causes problems with a segment based combat system, because you want your initiative to take up the LEAST amount of time. I guess one way to look at it is your initiative is how many segments you have to work with in the first round. The rounds would become virtual for each character, kind of like it is now for spellcasters casting a spell with a 1 round casting time. The spell takes effect on your initiative the next round. Time accounting in combat would be counting segments up, so if you do a "Standard Action" it takes 20 segments, your next initiative is the current segment plus 20. The initiative roll would be used to break ties when two opponents attack in the same segment. With this kind of system, the time it takes to perform an action can become more fluid. For Instance, I think 2 seconds is too short of time to move 30 feet, I'd made it take more time. Or a player may want to do an action not covered in the PHB, the player and DM can negotiate the time it takes, and continue with combat. I, personally, don't like that all those actions that take a standard action actually take the same amount of time to perform. The implications of such a system are radical, and would have a significant impact on the game as a whole. This is why I have been hesitant to fully flush out a system like this and implement it. [/QUOTE]
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