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Segment Based Combat
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<blockquote data-quote="Kahuna Burger" data-source="post: 1494243" data-attributes="member: 8439"><p>this is essentially the same system as Champions, and I found it far from clunky - I really liked the feel of it, and it gave concrete advantages every round that good initiative scores or even fast movement just don't. It might conflict with the iterative attack bonuses, but you could say that those determine how many of 'your' segments you could use to make an attack and save the others for movement or defensive actions. It might also make feats like spring attack obsolete, but that wouldn't bug me that much. It would also have the advantage of a permanent "initiative" structure and might speed up large combats where innatentive players suddenly remember they rolled a 15 when you're on initiative 12. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Another advantage is that breaking up long actions can make things make a little more sense in terms of simulating simultaneous combat.</p><p></p><p>Integrating the system into d20 would be an interesting project - each class would likely have a progression for speed bonus that could be improved with feats or high dex as normal initiative can. I think it could work out, but I don't have a group to test it on right now...</p><p></p><p>kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1494243, member: 8439"] this is essentially the same system as Champions, and I found it far from clunky - I really liked the feel of it, and it gave concrete advantages every round that good initiative scores or even fast movement just don't. It might conflict with the iterative attack bonuses, but you could say that those determine how many of 'your' segments you could use to make an attack and save the others for movement or defensive actions. It might also make feats like spring attack obsolete, but that wouldn't bug me that much. It would also have the advantage of a permanent "initiative" structure and might speed up large combats where innatentive players suddenly remember they rolled a 15 when you're on initiative 12. :mad: Another advantage is that breaking up long actions can make things make a little more sense in terms of simulating simultaneous combat. Integrating the system into d20 would be an interesting project - each class would likely have a progression for speed bonus that could be improved with feats or high dex as normal initiative can. I think it could work out, but I don't have a group to test it on right now... kahuna burger [/QUOTE]
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