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<blockquote data-quote="WaterRabbit" data-source="post: 1494668" data-attributes="member: 2445"><p>Fallout uses the SPECIAL system: Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. Values range from 1-10. </p><p></p><p>A character’s Action Points are determined by his Agility Score + feats:</p><p></p><p>Agility Score Action Points</p><p>1 5</p><p>2-3 6</p><p>4-5 7</p><p>6-7 8</p><p>8-9 9</p><p>10+ 10</p><p></p><p>Initiative is similar to d20 (in that it determines when a character acts each round) = 2 x Perception.</p><p></p><p>Each time a character acts they may do as many actions as they have Action Points. Actions costs as follows:</p><p></p><p>1 AP to move 1 hex (hex=1 meter) [This is also modified by terrain difficulty.]</p><p>4 APs to crawl 1 hex</p><p>4 APs to stand up from a prone position</p><p></p><p>4 APs to equip an item</p><p>2 APs to reload a clip in a weapon</p><p>1 AP to reload 1 bullet into a clip</p><p></p><p>3 APs to attack with a melee weapon (in general some variation per weapon)</p><p>4 APs to attack with a single shot from a gun (some variation)</p><p>+1 Targeted</p><p>+1 Burst Fire</p><p></p><p>Any AP you don’t use in a round are added to your Armor Class on a 1:1 basis.</p><p></p><p>This is just a summary, but you probably get the idea. I would take a small amount of conversion to make it work just right with d20. It would probably take a couple of hours to create a good first draft (assigning APs to various weapons, determining how to covert BAB, feats, etc.)</p><p></p><p>Note: Feats either add APs for a specific type of task or reduce the cost of a specific type of task.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1494668, member: 2445"] Fallout uses the SPECIAL system: Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck. Values range from 1-10. A character’s Action Points are determined by his Agility Score + feats: Agility Score Action Points 1 5 2-3 6 4-5 7 6-7 8 8-9 9 10+ 10 Initiative is similar to d20 (in that it determines when a character acts each round) = 2 x Perception. Each time a character acts they may do as many actions as they have Action Points. Actions costs as follows: 1 AP to move 1 hex (hex=1 meter) [This is also modified by terrain difficulty.] 4 APs to crawl 1 hex 4 APs to stand up from a prone position 4 APs to equip an item 2 APs to reload a clip in a weapon 1 AP to reload 1 bullet into a clip 3 APs to attack with a melee weapon (in general some variation per weapon) 4 APs to attack with a single shot from a gun (some variation) +1 Targeted +1 Burst Fire Any AP you don’t use in a round are added to your Armor Class on a 1:1 basis. This is just a summary, but you probably get the idea. I would take a small amount of conversion to make it work just right with d20. It would probably take a couple of hours to create a good first draft (assigning APs to various weapons, determining how to covert BAB, feats, etc.) Note: Feats either add APs for a specific type of task or reduce the cost of a specific type of task. [/QUOTE]
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