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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Nyeshet" data-source="post: 2861908" data-attributes="member: 18363"><p>Shadow magic was good but a little weak. True name magic was awkward. I have seen better attempts at creating a skill based variant of magic - such as Elements of Magic, Mythic Earth, for instance (although it was created for d20 modern, as I recall, but it can be altered for more classic D&D style without too much effort). Pact magic was a little odd. It focused too much on combat, which is why I suggested a generalized variant using feats, such as my suggested style above. </p><p></p><p>It <em>is</em> a good book, but I think it could have been better. Shadow could have been stronger, and Pact could have used a feat system - thus allowing more general use of it and more versatility in the types of spirits bound (rather than the few - albeit highly fluffy, yet highly combat focused - 'vestiges' used instead). </p><p></p><p>True Name magic has been attacked (with some justification) on ENWorld boards several times already due to being odd, confusing, and sometimes arguably broken (both in an underpowered and overpowered way, depending on the situation and the effect) in mechanics, requiring a very specific magic item to be workable at all at higher levels, etc. It can work, but it <em>needs</em> some significant work on the part of the GM to be user-friendly for the PCs. Otherwise the PCs are going to want to use the 'rebuild' feature in the new PHB2 to redo their character once they reach mid to high levels.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2861908, member: 18363"] Shadow magic was good but a little weak. True name magic was awkward. I have seen better attempts at creating a skill based variant of magic - such as Elements of Magic, Mythic Earth, for instance (although it was created for d20 modern, as I recall, but it can be altered for more classic D&D style without too much effort). Pact magic was a little odd. It focused too much on combat, which is why I suggested a generalized variant using feats, such as my suggested style above. It [i]is[/i] a good book, but I think it could have been better. Shadow could have been stronger, and Pact could have used a feat system - thus allowing more general use of it and more versatility in the types of spirits bound (rather than the few - albeit highly fluffy, yet highly combat focused - 'vestiges' used instead). True Name magic has been attacked (with some justification) on ENWorld boards several times already due to being odd, confusing, and sometimes arguably broken (both in an underpowered and overpowered way, depending on the situation and the effect) in mechanics, requiring a very specific magic item to be workable at all at higher levels, etc. It can work, but it [i]needs[/i] some significant work on the part of the GM to be user-friendly for the PCs. Otherwise the PCs are going to want to use the 'rebuild' feature in the new PHB2 to redo their character once they reach mid to high levels. [/QUOTE]
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