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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Sound of Azure" data-source="post: 2862010" data-attributes="member: 40749"><p><strong>Wu Jen/Witchdoctor continued</strong></p><p></p><p>Ok, we have a primary spirit that increases in ability and function as class levels go on.</p><p></p><p>To reflect power over other spirits, we have a number of options (and definitely not all at once!).</p><p></p><p>-Use feats alone. (this could also be used as an additional option to other ideas below) </p><p>This also allows other characters who want that kind of power to gain it, such a the barbarian character who wants powers greater than the Spirits of Rage, Fury, or Frenzy, or the Hexblade who wants more options than his Curse.</p><p></p><p>-Have a number of key levels (perhaps replacing the Spell Secret ability, or as an additional option) where the class can gain abilities that increase in power when the class gains more secrets (Like a Tattooed Monk, or the Psionic body Feat, or the Heritor feats in the Hordes of the Abyss book).</p><p></p><p>-Set abilities at particular levels, or with a few options, such as feats.</p><p></p><p>-Metamagic feats/ Sudden Metamagic granted by spirits</p><p></p><p>-Spell resistance against Spirit Magic and Spirit spell-like and supernatural abilities. Alternatively, a resistance bonus to saves like Druid Resist Nature's Lure.</p><p></p><p></p><p>Also there is the question of spell access. The Wu Jen spell list is fully open to the class(of course). The Sha'ir class gives access to the elemental Cleric domains, and Luck, Sun, Knowledge, Chaos and Law as potential spells known. Accessing divine spells takes much longer for the spirit to retrieve, however.</p><p> What Domains would be appropriate? The Sha'ir's Domain list is fixed(they don't gain the Domain abilities). Should this class have a choice in domains, as powers would be highly dependant on the spirit in question. Would it be too heavy handed to stick to a list that suits the class flavour instead (as the Sha'ir does)? </p><p> The class can already send its spirit to retrieve spells that are otherwise unknown (not on his spells known list) but identified with a spellcraft check. It just takes longer to retrieve</p><p></p><p>I'm sticking with the same hit die, base attack bonus, and base save as the normal Wu Jen. Ditto with Weapon proficiency. Skills.... diplomacy, spellcraft, knowledge skills are important, but what else?</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2862010, member: 40749"] [b]Wu Jen/Witchdoctor continued[/b] Ok, we have a primary spirit that increases in ability and function as class levels go on. To reflect power over other spirits, we have a number of options (and definitely not all at once!). -Use feats alone. (this could also be used as an additional option to other ideas below) This also allows other characters who want that kind of power to gain it, such a the barbarian character who wants powers greater than the Spirits of Rage, Fury, or Frenzy, or the Hexblade who wants more options than his Curse. -Have a number of key levels (perhaps replacing the Spell Secret ability, or as an additional option) where the class can gain abilities that increase in power when the class gains more secrets (Like a Tattooed Monk, or the Psionic body Feat, or the Heritor feats in the Hordes of the Abyss book). -Set abilities at particular levels, or with a few options, such as feats. -Metamagic feats/ Sudden Metamagic granted by spirits -Spell resistance against Spirit Magic and Spirit spell-like and supernatural abilities. Alternatively, a resistance bonus to saves like Druid Resist Nature's Lure. Also there is the question of spell access. The Wu Jen spell list is fully open to the class(of course). The Sha'ir class gives access to the elemental Cleric domains, and Luck, Sun, Knowledge, Chaos and Law as potential spells known. Accessing divine spells takes much longer for the spirit to retrieve, however. What Domains would be appropriate? The Sha'ir's Domain list is fixed(they don't gain the Domain abilities). Should this class have a choice in domains, as powers would be highly dependant on the spirit in question. Would it be too heavy handed to stick to a list that suits the class flavour instead (as the Sha'ir does)? The class can already send its spirit to retrieve spells that are otherwise unknown (not on his spells known list) but identified with a spellcraft check. It just takes longer to retrieve I'm sticking with the same hit die, base attack bonus, and base save as the normal Wu Jen. Ditto with Weapon proficiency. Skills.... diplomacy, spellcraft, knowledge skills are important, but what else? [/QUOTE]
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