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Selan- A SE Asian campaign (Critical rebuilding)
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<blockquote data-quote="Sound of Azure" data-source="post: 2871870" data-attributes="member: 40749"><p><strong>Equipment that would be common?</strong></p><p></p><p>What kind of tradable goods, and equipment should be available in my setting? As it stands, a lot of the food comes from rie, and seafood, particularly turtle and fish. </p><p> I've had thoughts toward flake(shark meat) as a commodity, as well as dugong and dolphin. How about whaling (I'm not sure if whales are as common in this area near the equator, as they are to the south and north).</p><p></p><p>I can't imagine a lot of heavily armoured people, really, although such things may be available for trade from those in the guest cultures, and from the Sea Trader race (I still haven't named them!).</p><p></p><p>Of course, I'm not expecting the PCs to get into being traders themselves, just looking at this on the basis of the parent economy, and what kind of mark up I should put on certain items. I also looking at reducing the price of a lot of things, but having less free flowing gold as well (as less magic items are available, so very few magic recaptacles...)</p><p></p><p>Any other ideas?</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2871870, member: 40749"] [b]Equipment that would be common?[/b] What kind of tradable goods, and equipment should be available in my setting? As it stands, a lot of the food comes from rie, and seafood, particularly turtle and fish. I've had thoughts toward flake(shark meat) as a commodity, as well as dugong and dolphin. How about whaling (I'm not sure if whales are as common in this area near the equator, as they are to the south and north). I can't imagine a lot of heavily armoured people, really, although such things may be available for trade from those in the guest cultures, and from the Sea Trader race (I still haven't named them!). Of course, I'm not expecting the PCs to get into being traders themselves, just looking at this on the basis of the parent economy, and what kind of mark up I should put on certain items. I also looking at reducing the price of a lot of things, but having less free flowing gold as well (as less magic items are available, so very few magic recaptacles...) Any other ideas? [/QUOTE]
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