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Seldarn Empire - The Mega-Module Jam
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<blockquote data-quote="arwink" data-source="post: 440369" data-attributes="member: 2292"><p>.<em>The players handout at the start of the game</em> </p><p></p><p>The History of Hommlet</p><p></p><p>Twenty-five years ago, the forces of evil and darkness fathered north and east of Hommlet and constructed a huge temple. This was a bastion for their armies of gnolls, bugbears, ogres, trolls and giants – not to mention the evil human masters of the place and the demons and other foul creatures that served them. From this awful place, the malevolent denizens unleashed earthquakes, storms fires and floods upon the countryside. Monsters were drawn to the area like steel to a lodestone. The Temple of Elemental Evil took three years to complete, but even in that short time, the forces of good knew that they could not abide such a place. The Armies of the empire rallied their forces and sacked the temple twenty-two years ago in a battle called Emridy Meadows (named for the site of the largest confrontation). Most of the evil forces were destroyed of driven off. The temple itself was greatly damaged, but the underground levels were extensive and dangerous even for those heroic folk. So the Temple of Elemental Evil was sealed with great magic, imprisoning a powerful demon within its confines.</p><p></p><p>Nine years later, bandits began troubling the area around Hommlet. Evil humanoids and strangely garbed priests were seen on the road. Within the following year, it became clear that the temple of Elemental Evil was rising again. This time, the folk of Hommlet and the surrounding area coordinated and fostered attacks by bands of adventurers against the ruined but still-occupied temple. Eventually, the evil was once again overthrown, and this time the temples dangerous lower levels were destroyed. Since then, the territory has prospered in the peace that has settled in, apparently for a long stay. Common wisdom has it that no more adventures can be had in Hommlet.</p><p></p><p>General Background</p><p></p><p>The battles of Hommlet have not been your battles. The four of you are veterans of Trollmist wars, fresh from five years on the front lines on the empires distant southern borders. There you faced death daily, holding back the barbarian hordes of trolls, orcs and ogres that poured out of the Mountains in a wave of destruction. Through a combination of skill, strength and luck, you have survived where many have perished. </p><p></p><p>Like many of the wars distinguished veterans, you were granted land as a gesture of thanks. Yours is a row of four houses in the village of Hommlet, far from the front lines and the ravages and excitement of war. The faded deeds are stowed in your pack, alongside the booty you liberated during the war and the few gold coins left after your soldiers pay. Some of the older veterans, survivors of other wars before the Trollmists, have warned you to expect little from your new abodes. You have taken this warning to heart, but you admit that after the years of strife you look forward to a peaceful place to rest</p></blockquote><p></p>
[QUOTE="arwink, post: 440369, member: 2292"] .[I]The players handout at the start of the game[/I] The History of Hommlet Twenty-five years ago, the forces of evil and darkness fathered north and east of Hommlet and constructed a huge temple. This was a bastion for their armies of gnolls, bugbears, ogres, trolls and giants – not to mention the evil human masters of the place and the demons and other foul creatures that served them. From this awful place, the malevolent denizens unleashed earthquakes, storms fires and floods upon the countryside. Monsters were drawn to the area like steel to a lodestone. The Temple of Elemental Evil took three years to complete, but even in that short time, the forces of good knew that they could not abide such a place. The Armies of the empire rallied their forces and sacked the temple twenty-two years ago in a battle called Emridy Meadows (named for the site of the largest confrontation). Most of the evil forces were destroyed of driven off. The temple itself was greatly damaged, but the underground levels were extensive and dangerous even for those heroic folk. So the Temple of Elemental Evil was sealed with great magic, imprisoning a powerful demon within its confines. Nine years later, bandits began troubling the area around Hommlet. Evil humanoids and strangely garbed priests were seen on the road. Within the following year, it became clear that the temple of Elemental Evil was rising again. This time, the folk of Hommlet and the surrounding area coordinated and fostered attacks by bands of adventurers against the ruined but still-occupied temple. Eventually, the evil was once again overthrown, and this time the temples dangerous lower levels were destroyed. Since then, the territory has prospered in the peace that has settled in, apparently for a long stay. Common wisdom has it that no more adventures can be had in Hommlet. General Background The battles of Hommlet have not been your battles. The four of you are veterans of Trollmist wars, fresh from five years on the front lines on the empires distant southern borders. There you faced death daily, holding back the barbarian hordes of trolls, orcs and ogres that poured out of the Mountains in a wave of destruction. Through a combination of skill, strength and luck, you have survived where many have perished. Like many of the wars distinguished veterans, you were granted land as a gesture of thanks. Yours is a row of four houses in the village of Hommlet, far from the front lines and the ravages and excitement of war. The faded deeds are stowed in your pack, alongside the booty you liberated during the war and the few gold coins left after your soldiers pay. Some of the older veterans, survivors of other wars before the Trollmists, have warned you to expect little from your new abodes. You have taken this warning to heart, but you admit that after the years of strife you look forward to a peaceful place to rest [/QUOTE]
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