Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Seldarn Empire - The Mega-Module Jam
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 717022" data-attributes="member: 2292"><p><em>Tuesday, August 22nd, 508 AF, Continued </em> </p><p></p><p>With Calmert's arrival, the momentum of the fight swings in favor of the vetrans. With his spiritual weapon spinning from arrow slit to arrow slit in search of prey, Calmert leaps at the gnolls surrounding Durhon. His glowing sword lashes out, drawing blood, while Durhon concentrates his attacks on the one-eyed leader. Warwind contines to fire arrows at the archers, directing his flaming sphere back and forth through the rain to scorch gnollish warriors as they emerge from the door to the ruined keep. Yip takes advantage of Calmert's arrival to fall back and drink a healing potion, then launches a bola attack at the gnoll leader that tangles him to the ground. Calmert's blade lashes out again, slaying a gnoll. Durhon smiles down at the entangled gnoll at his feat. Cold bloodlust runs through him, and it swells the beserking dwarf's heart to see his enemy helpless.</p><p></p><p>In the corner of his mind that was still rational, there's even a momentary thought that he should forgive Yip for leaving him in the same situation with his earlier missile.</p><p></p><p>Then the thought is driven away by bloodlust, and Durhon's axe swings down to cleave the trapped gnolls head from its shoulders. Blood fountains into the muddy courtyard, and Durhon screams his joy as he whirls in search of more gnollish opponents.</p><p></p><p>By now, there are no gnollish archers left. At the death of their leader, they have all started swarming from the ruins with axes at the ready. Warwind watches the melee before him, his bow readied. His flaming sphere still leaps around the courtyard, but the rain has taken it's toll and it will soon fizzle out. Warwind curses at the realisation he is without spells, but it's a half-hearted curse. Things are definately looking better. </p><p></p><p>Then Warwind notices a void just to his left, a place just behind some rocks where the rain doesn't fall. The elf frowns staring hard at the space. He knows it bodes ill, struggling to remember where he has seen this arcane effect before.</p><p></p><p>The shape rises, man-sized, and lurches towards him in a silent sprint. Warwind hears the soft rasp of a blade being drawn, and a harsh whisper of "Die." A short, lean man appears next to him with a rapier already mid-plunge towards Warwind's chest. The elven wizard retreats quickly, stuggling to clear his longsword from it's sheath, but the rapiers point punctures a lung as he does so. </p><p></p><p>"Of course," Warwind thinks, cursing himself as an idiot. "Invisibility." Then he coughs up blood as his blade leaves the sheath. His lungs are on fire, the pain travelling throughout his body, but the elf holds on by force of will and training. He even manages a hoarse scream of "Assasin" to alert the others as he struggles to get away from the now-visible killer. His movements are slow and awkward, but he manages to parry the killers second blow. It wont last. Warwind knows if the fight continues, he's doomed.</p><p></p><p>"Assasin," he tries again. "Help."</p><p>The others are still struggling against the gnolls, slowly coating the courtyard with bestial blood. Warwind lashes out with his sword, a desperate swing that catches his opponent on the arm. It isn't much of a blow, but it's enough for the assasin to cry out in pain. An amaturish move on his part, to be sure, but as a bola comes flying through the air at his opponent Warwind is suddenly aware that his weak blow may have saved his life. </p><p></p><p>"Warwind need help," Yip screams desperately. He sprints accross the courtyard and lashes at the assasin with his paws, delivering a stunning fist that shakes the imprisoned killer. Durhon is still to lost in his battle rage to notice the kobolds cry, but Calmert quickly decides the dwarf is more than capable of mopping up the handfull of gnolls that remain. With a heavy clank, the cleric of heironous charges the trapped assasin.</p><p></p><p>From there, things end quickly. Durhon mops up the gnolls in a matter of seconds, his heavy axeblows downing them one after the other. Calmert and Yip hammer the assasin as he struggle to free himself, then keep the wounded man off guard and away from Warwind as the wizard searches through his depleted stock of healing potions. In the end it is Durhon, looking for another enemy after finding himself without gnollish opponents, that drops the man.</p><p></p><p>Silence settles accross the courtyard, the echoes of combat fading until all that can be heard is Durhon's tired breathing and the rain rattling on Calmert's armor. Everyone gathers around the dead man clad in black, looking him over. They know without question that it's the assasin that killed Taranos. The clothes, the weapon and his assult on Warwind more than give him away.</p><p></p><p>Durhon spits on the assasins corpse.</p><p></p><p>"Reckon we hurt 'im good enough?" Durhon asks. Warwind gives him a thin grin, wincing at the pain from his lung. Yip nods seriously.</p><p></p><p>"Right then," Durhon grunts. </p><p></p><p>He cuts the head off the assasins corpse.</p></blockquote><p></p>
[QUOTE="arwink, post: 717022, member: 2292"] [I]Tuesday, August 22nd, 508 AF, Continued [/I] With Calmert's arrival, the momentum of the fight swings in favor of the vetrans. With his spiritual weapon spinning from arrow slit to arrow slit in search of prey, Calmert leaps at the gnolls surrounding Durhon. His glowing sword lashes out, drawing blood, while Durhon concentrates his attacks on the one-eyed leader. Warwind contines to fire arrows at the archers, directing his flaming sphere back and forth through the rain to scorch gnollish warriors as they emerge from the door to the ruined keep. Yip takes advantage of Calmert's arrival to fall back and drink a healing potion, then launches a bola attack at the gnoll leader that tangles him to the ground. Calmert's blade lashes out again, slaying a gnoll. Durhon smiles down at the entangled gnoll at his feat. Cold bloodlust runs through him, and it swells the beserking dwarf's heart to see his enemy helpless. In the corner of his mind that was still rational, there's even a momentary thought that he should forgive Yip for leaving him in the same situation with his earlier missile. Then the thought is driven away by bloodlust, and Durhon's axe swings down to cleave the trapped gnolls head from its shoulders. Blood fountains into the muddy courtyard, and Durhon screams his joy as he whirls in search of more gnollish opponents. By now, there are no gnollish archers left. At the death of their leader, they have all started swarming from the ruins with axes at the ready. Warwind watches the melee before him, his bow readied. His flaming sphere still leaps around the courtyard, but the rain has taken it's toll and it will soon fizzle out. Warwind curses at the realisation he is without spells, but it's a half-hearted curse. Things are definately looking better. Then Warwind notices a void just to his left, a place just behind some rocks where the rain doesn't fall. The elf frowns staring hard at the space. He knows it bodes ill, struggling to remember where he has seen this arcane effect before. The shape rises, man-sized, and lurches towards him in a silent sprint. Warwind hears the soft rasp of a blade being drawn, and a harsh whisper of "Die." A short, lean man appears next to him with a rapier already mid-plunge towards Warwind's chest. The elven wizard retreats quickly, stuggling to clear his longsword from it's sheath, but the rapiers point punctures a lung as he does so. "Of course," Warwind thinks, cursing himself as an idiot. "Invisibility." Then he coughs up blood as his blade leaves the sheath. His lungs are on fire, the pain travelling throughout his body, but the elf holds on by force of will and training. He even manages a hoarse scream of "Assasin" to alert the others as he struggles to get away from the now-visible killer. His movements are slow and awkward, but he manages to parry the killers second blow. It wont last. Warwind knows if the fight continues, he's doomed. "Assasin," he tries again. "Help." The others are still struggling against the gnolls, slowly coating the courtyard with bestial blood. Warwind lashes out with his sword, a desperate swing that catches his opponent on the arm. It isn't much of a blow, but it's enough for the assasin to cry out in pain. An amaturish move on his part, to be sure, but as a bola comes flying through the air at his opponent Warwind is suddenly aware that his weak blow may have saved his life. "Warwind need help," Yip screams desperately. He sprints accross the courtyard and lashes at the assasin with his paws, delivering a stunning fist that shakes the imprisoned killer. Durhon is still to lost in his battle rage to notice the kobolds cry, but Calmert quickly decides the dwarf is more than capable of mopping up the handfull of gnolls that remain. With a heavy clank, the cleric of heironous charges the trapped assasin. From there, things end quickly. Durhon mops up the gnolls in a matter of seconds, his heavy axeblows downing them one after the other. Calmert and Yip hammer the assasin as he struggle to free himself, then keep the wounded man off guard and away from Warwind as the wizard searches through his depleted stock of healing potions. In the end it is Durhon, looking for another enemy after finding himself without gnollish opponents, that drops the man. Silence settles accross the courtyard, the echoes of combat fading until all that can be heard is Durhon's tired breathing and the rain rattling on Calmert's armor. Everyone gathers around the dead man clad in black, looking him over. They know without question that it's the assasin that killed Taranos. The clothes, the weapon and his assult on Warwind more than give him away. Durhon spits on the assasins corpse. "Reckon we hurt 'im good enough?" Durhon asks. Warwind gives him a thin grin, wincing at the pain from his lung. Yip nods seriously. "Right then," Durhon grunts. He cuts the head off the assasins corpse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Seldarn Empire - The Mega-Module Jam
Top