Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Seldarn Empire - The Mega-Module Jam
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 906033" data-attributes="member: 2292"><p>I'm three posts away from Yip's first real moment of triumph in copperheads, and you're badgering me about this storyhour?</p><p></p><p>Well, given that we've finally managed something that may resemble a game for these characters, I guess it's time I started updating again. </p><p></p><p><em>Tuesday, August 22nd, 508 AF, Continued </em> </p><p></p><p>Yip is vounteered to go first, scouting out the short stairwell that leads into the dank basement level. The kobold creeps forward slowly, his lithe form clinging close to the walls as he drops down step after step.</p><p></p><p>The rest of the group follows several dozen feet later, Durhon and Calmert trying to remain as quiet as possible in their metal armor. For the most part, they fail. Yip quickly backtracks and asks them to wait before continuing down.</p><p></p><p>Yip counts twenty stairs before he reaches the bottom, pausing to peer out at a room that extends beyond the limits of his darkvision. The air is pleasantly cool and wet on his scales, and there is the faint feel of something wet and slimey beneath his feet. Yip waits for a moment, considering the feeling of something oozing between his toes until he's sure it isn't dangerous. It's normal dungeon slime and grime, not dangerous unless you slip and crack your head on a flagstone.</p><p></p><p>A sudden grunt sends Yip into a crouching stance, the movement fluid and automatic. He strains his eyes and makes out the shape of three gnolls hovering just on the edge of his vision, standing in a lazy formation around an armored figure that holds a loaded crossbow bolt. The gnolls are grunting softly, their mangled common seeming to be questioning when the intruders will arive. The armored figure seems to say nothing, merely inclines her head, and silences the gnolls with a gesture. Yip stands ready, prepared to parry a crossbow bolt flying in his general direction.</p><p></p><p>It doesn't come.</p><p></p><p>Several seconds pass before the kobold realises he's well camoflaged by the shadows of the stairwell, his size and natural stealth helping to keep him hidden form view. Neither the gnolls nor their armored master has any idea he's there, all of them seeming to relax, their attention wandering slightly. He figures they heard the armored figures on the top of the stairs, were waiting for someone to come down.</p><p></p><p>Yip breaks out into a wolfish grin as he stretches out his paws, slowly curling them into fists. His feet pad silently on the cobblestone floor as his magic boots carry him up to the lead gnoll in a silent charge. Before the gnoll has even realised an attack has started, Yip lashes out to crack a kneecap with a hideious yell.</p></blockquote><p></p>
[QUOTE="arwink, post: 906033, member: 2292"] I'm three posts away from Yip's first real moment of triumph in copperheads, and you're badgering me about this storyhour? Well, given that we've finally managed something that may resemble a game for these characters, I guess it's time I started updating again. [I]Tuesday, August 22nd, 508 AF, Continued [/I] Yip is vounteered to go first, scouting out the short stairwell that leads into the dank basement level. The kobold creeps forward slowly, his lithe form clinging close to the walls as he drops down step after step. The rest of the group follows several dozen feet later, Durhon and Calmert trying to remain as quiet as possible in their metal armor. For the most part, they fail. Yip quickly backtracks and asks them to wait before continuing down. Yip counts twenty stairs before he reaches the bottom, pausing to peer out at a room that extends beyond the limits of his darkvision. The air is pleasantly cool and wet on his scales, and there is the faint feel of something wet and slimey beneath his feet. Yip waits for a moment, considering the feeling of something oozing between his toes until he's sure it isn't dangerous. It's normal dungeon slime and grime, not dangerous unless you slip and crack your head on a flagstone. A sudden grunt sends Yip into a crouching stance, the movement fluid and automatic. He strains his eyes and makes out the shape of three gnolls hovering just on the edge of his vision, standing in a lazy formation around an armored figure that holds a loaded crossbow bolt. The gnolls are grunting softly, their mangled common seeming to be questioning when the intruders will arive. The armored figure seems to say nothing, merely inclines her head, and silences the gnolls with a gesture. Yip stands ready, prepared to parry a crossbow bolt flying in his general direction. It doesn't come. Several seconds pass before the kobold realises he's well camoflaged by the shadows of the stairwell, his size and natural stealth helping to keep him hidden form view. Neither the gnolls nor their armored master has any idea he's there, all of them seeming to relax, their attention wandering slightly. He figures they heard the armored figures on the top of the stairs, were waiting for someone to come down. Yip breaks out into a wolfish grin as he stretches out his paws, slowly curling them into fists. His feet pad silently on the cobblestone floor as his magic boots carry him up to the lead gnoll in a silent charge. Before the gnoll has even realised an attack has started, Yip lashes out to crack a kneecap with a hideious yell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Seldarn Empire - The Mega-Module Jam
Top