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Community
General Tabletop Discussion
*Pathfinder & Starfinder
selecting magic items for PCs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5667176" data-attributes="member: 82106"><p>I like Empirate's ideas. Some other possibilities for various items could be: </p><p></p><p>Short range teleport (in line of sight, max range maybe 50 feet or something like that, maybe grants the character an advantage against whomever (s)he teleports next to). </p><p></p><p>Some kind of 'blast' effect, like thunder or something like that, or an electrical attack perhaps, maybe something that dazes the target and pushes it back 5-10 feet. Probably nice for a wizard trying to get an enemy off his case.</p><p></p><p>Some kind of minor summoning. The weapon calls the spirit of a past hero to fight for the party. This might only work once in a while (once a month or something). The summoned hero would be equal in level to the PC and could have any of a variety of minor capabilities (ghostly and hard to hit, can cause fear once, whatever else makes sense). Maybe different spirits could be available at different levels or a more minor spirit could be summoned often and a better one once in a great while.</p><p></p><p>How about some non-combat options? An item that allows the PCs to commune with the spirit of an ancient dragon. The spirit might be wiley and even deceptive, but being a dragon it is knowledgeable and has a big ego too, so the PCs can get some interesting information out of it now and then.</p><p></p><p>An item that figures in the myths of some enemy race. When they recognize "Orc Cleaver" being used against them that enemy loses morale and might flee, surrender, or bargain with the wielder. </p><p></p><p>You could build an item set too. Maybe there are several items that do very minor things, but if you have several of them you can get better effects (in lieu of level based effects, you can obviously give out the different items as the PC levels up so the effect is the same).</p><p></p><p>An item with a strong affinity to some other plane of existence so that its owner finds that when he wanders the paths of the Deadly Forest strange paths lead him and his companions into the woods of Arvendor or something like that. </p><p></p><p>Well, that's what I can think of right off the top of my head.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5667176, member: 82106"] I like Empirate's ideas. Some other possibilities for various items could be: Short range teleport (in line of sight, max range maybe 50 feet or something like that, maybe grants the character an advantage against whomever (s)he teleports next to). Some kind of 'blast' effect, like thunder or something like that, or an electrical attack perhaps, maybe something that dazes the target and pushes it back 5-10 feet. Probably nice for a wizard trying to get an enemy off his case. Some kind of minor summoning. The weapon calls the spirit of a past hero to fight for the party. This might only work once in a while (once a month or something). The summoned hero would be equal in level to the PC and could have any of a variety of minor capabilities (ghostly and hard to hit, can cause fear once, whatever else makes sense). Maybe different spirits could be available at different levels or a more minor spirit could be summoned often and a better one once in a great while. How about some non-combat options? An item that allows the PCs to commune with the spirit of an ancient dragon. The spirit might be wiley and even deceptive, but being a dragon it is knowledgeable and has a big ego too, so the PCs can get some interesting information out of it now and then. An item that figures in the myths of some enemy race. When they recognize "Orc Cleaver" being used against them that enemy loses morale and might flee, surrender, or bargain with the wielder. You could build an item set too. Maybe there are several items that do very minor things, but if you have several of them you can get better effects (in lieu of level based effects, you can obviously give out the different items as the PC levels up so the effect is the same). An item with a strong affinity to some other plane of existence so that its owner finds that when he wanders the paths of the Deadly Forest strange paths lead him and his companions into the woods of Arvendor or something like that. Well, that's what I can think of right off the top of my head. [/QUOTE]
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selecting magic items for PCs
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