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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="cooperjer" data-source="post: 6951546" data-attributes="member: 6862150"><p>I'm running into a similar problem with the sorcerer in my game. The player is a 3.5 sorcerer player who feels like the sorcerer was set as a second class caster compared to the wizard. Regardless of some arguments to the contrary the player feels this to be true. What I've tested so far for about 10 levels:</p><p>1. The sorcerer has a bonus to sorcery points equal to the proficiency bonus.</p><p>2. The sorcerer regains sorcery points on a short rest once per day.</p><p>3. The cost to purchase a spell slot is level + 1.</p><p></p><p>The results of the test were: 1. The player felt like they had enough sorcery point to have fun, but not so many that she felt she could have her character shoot Chromatic Orb all day long. 2. The player didn't look at the other players that wanted a short rest and say something to the effect of, "Why take a short rest? I don't get anything." Additional data to consider: the team only took one short rest per day normally, the player never felt sorcery points should be used to buy spell slots but should be used on meta-magic.</p><p></p><p>The player took a break from the sorcerer for a short time in a side story and now we're starting another story up with the sorcerer. A review of the tested house rules left the player wanting more spell slots to allow the use of meta-magic more often. We reviewed the 3.5 spells available list and I concluded the sorcerer class has about 1.5X more spells than the wizard class. Therefore, I added a house rule that states: The sorcerer has 1.5 X the number of slots available as listed in the sorcerer table on pg 100 of the PH. I removed the house rule that adds proficiency bonus sorcery points to the pool. I kept the recovery of sorcery points on a short rest once per day, and I kept the cost to buy spell slots as level + 1. The results of these changes are yet to be identified. The player has played the character in only one encounter.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 6951546, member: 6862150"] I'm running into a similar problem with the sorcerer in my game. The player is a 3.5 sorcerer player who feels like the sorcerer was set as a second class caster compared to the wizard. Regardless of some arguments to the contrary the player feels this to be true. What I've tested so far for about 10 levels: 1. The sorcerer has a bonus to sorcery points equal to the proficiency bonus. 2. The sorcerer regains sorcery points on a short rest once per day. 3. The cost to purchase a spell slot is level + 1. The results of the test were: 1. The player felt like they had enough sorcery point to have fun, but not so many that she felt she could have her character shoot Chromatic Orb all day long. 2. The player didn't look at the other players that wanted a short rest and say something to the effect of, "Why take a short rest? I don't get anything." Additional data to consider: the team only took one short rest per day normally, the player never felt sorcery points should be used to buy spell slots but should be used on meta-magic. The player took a break from the sorcerer for a short time in a side story and now we're starting another story up with the sorcerer. A review of the tested house rules left the player wanting more spell slots to allow the use of meta-magic more often. We reviewed the 3.5 spells available list and I concluded the sorcerer class has about 1.5X more spells than the wizard class. Therefore, I added a house rule that states: The sorcerer has 1.5 X the number of slots available as listed in the sorcerer table on pg 100 of the PH. I removed the house rule that adds proficiency bonus sorcery points to the pool. I kept the recovery of sorcery points on a short rest once per day, and I kept the cost to buy spell slots as level + 1. The results of these changes are yet to be identified. The player has played the character in only one encounter. [/QUOTE]
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