Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Selecting the Simplest Sorcerer Solution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6953491" data-attributes="member: 7006"><p>That's a very interesting idea! Were I to run another campaign that had a player who was really serious about wanting a sorcerer due to both the style of play and the metamagic... I might think about re-doing the sorcerer to do in fact what you mention here-- use the spell point variant. And then like you say, use those spell points for *both* casting and metamagic. So rather than two different pools of points, you just have one pool of "sorcery points" that allows you to cast spells with or without as much metamagic as you please.</p><p></p><p>Obviously I'd have to take a look at the points and probably up them a bit in number if I'm expecting the players to use them for both spells and metamagic. But if I coupled this with giving the sorcerer all eight metamagic options from the very beginning... that bonus might be able to offset the smaller SP amount so I wouldn't have to give them more. The only two things that then remain then are the the number of Spells Known, and the spell list of the sorcerer itself. I know for me... I like the idea of curated spell lists for the different types of sorcerers (just like I like the idea of curated spell lists for the different Wizard Schools althought I havdn't bothered looking into that either), but can understand why they weren't made that way originally. Way too complicated. But to do a personal Sorcerer revamp, I think I probably *would* make personalized spell lists for the different sorcerous origins, if I did that I <em>probably</em> wouldn't up the Spells Known, I'd swap the class over to Spell Points, give the sorcerer all eight metamagics from the beginning at 3rd level, then let them use their spell point pool to fuel both their spells and the metamagic.</p><p></p><p>Doing that would certainly change the feel of the sorcerer I think, and might make it more intriguing and different.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6953491, member: 7006"] That's a very interesting idea! Were I to run another campaign that had a player who was really serious about wanting a sorcerer due to both the style of play and the metamagic... I might think about re-doing the sorcerer to do in fact what you mention here-- use the spell point variant. And then like you say, use those spell points for *both* casting and metamagic. So rather than two different pools of points, you just have one pool of "sorcery points" that allows you to cast spells with or without as much metamagic as you please. Obviously I'd have to take a look at the points and probably up them a bit in number if I'm expecting the players to use them for both spells and metamagic. But if I coupled this with giving the sorcerer all eight metamagic options from the very beginning... that bonus might be able to offset the smaller SP amount so I wouldn't have to give them more. The only two things that then remain then are the the number of Spells Known, and the spell list of the sorcerer itself. I know for me... I like the idea of curated spell lists for the different types of sorcerers (just like I like the idea of curated spell lists for the different Wizard Schools althought I havdn't bothered looking into that either), but can understand why they weren't made that way originally. Way too complicated. But to do a personal Sorcerer revamp, I think I probably *would* make personalized spell lists for the different sorcerous origins, if I did that I [I]probably[/I] wouldn't up the Spells Known, I'd swap the class over to Spell Points, give the sorcerer all eight metamagics from the beginning at 3rd level, then let them use their spell point pool to fuel both their spells and the metamagic. Doing that would certainly change the feel of the sorcerer I think, and might make it more intriguing and different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Selecting the Simplest Sorcerer Solution
Top