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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="Fritzo" data-source="post: 6953729" data-attributes="member: 6863668"><p>I will agree with you that Metamagic and Quicken Spell in particular can be used more often than Action Surge, using flexible casting is useful in this way. But it drains more useful resources(slots) in an inefficient way. Especially for a sorcerer at 6th level who only has 4 1st level slots, 3 2nd level slots and 3 3rd level slots. It's a small resource pool of slots for as many encounters that are suggested in the DMG. I do believe however that sorcerers feel noticeably more fun at later levels. As I can actually afford to burn slots. 10th level and up is where the class feels right. I just wanted a few more points for those early levels.</p><p></p><p>Monks Stunning Strike is cheap as chips so can be used often at low levels, that and they do have some cool abilities such as the extra movement, free bonus action attack,and catching missiles which don't use their resource and make them feel good to play most of the time. But even the elemental subclass can feel unfun when a single spell will cost half their ki leaving them with less active abilities to use. Sorcerers ultimately feel a little restrained in this sense to me, options feel good at the end of the day but the best things are very expensive at those low levels.</p><p></p><p>Perhaps it's a flaw of resource based classes, They're good at high levels and weak at early levels. I guess you feel it's a problem with ones perception? Where i feel it's a design flaw of the resource class.</p></blockquote><p></p>
[QUOTE="Fritzo, post: 6953729, member: 6863668"] I will agree with you that Metamagic and Quicken Spell in particular can be used more often than Action Surge, using flexible casting is useful in this way. But it drains more useful resources(slots) in an inefficient way. Especially for a sorcerer at 6th level who only has 4 1st level slots, 3 2nd level slots and 3 3rd level slots. It's a small resource pool of slots for as many encounters that are suggested in the DMG. I do believe however that sorcerers feel noticeably more fun at later levels. As I can actually afford to burn slots. 10th level and up is where the class feels right. I just wanted a few more points for those early levels. Monks Stunning Strike is cheap as chips so can be used often at low levels, that and they do have some cool abilities such as the extra movement, free bonus action attack,and catching missiles which don't use their resource and make them feel good to play most of the time. But even the elemental subclass can feel unfun when a single spell will cost half their ki leaving them with less active abilities to use. Sorcerers ultimately feel a little restrained in this sense to me, options feel good at the end of the day but the best things are very expensive at those low levels. Perhaps it's a flaw of resource based classes, They're good at high levels and weak at early levels. I guess you feel it's a problem with ones perception? Where i feel it's a design flaw of the resource class. [/QUOTE]
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