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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="Chaosmancer" data-source="post: 6954388" data-attributes="member: 6801228"><p>4 points per short rest, enough for 2 1[SUP]st[/SUP] level spells</p><p> </p><p>The same as getting a +4 to strength and Constitution, breaking the limit (Barbarian)</p><p>Or Casting any two 3[SUP]rd[/SUP] level spells as often as you please (Wizard)</p><p>Or Literally turning a failure into a success (Rogue)</p><p>Or getting +mod to hit or to damage against a small subset of creatures once per turn (Original Ranger)</p><p>Or making a 4[SUP]th[/SUP] attack (Fighter)</p><p> </p><p> </p><p>Is it just me, or are some of these things much better than others. Almost as if not all capstones are equally as good.</p><p> </p><p> </p><p> </p><p></p><p></p><p>I honestly wouldn't be unhappy with it. In fact, I think that would be pretty much amazing. Pulling out that clutch spell or a highly thematic one for a dramatic moment. I love it to be honest</p><p> </p><p> </p><p> </p><p></p><p></p><p></p><p> </p><p>I’d like to agree with you, but I can’t.</p><p> </p><p>Wish is great, and really, every sorcerer should take it, heck, every spell caster should take it.</p><p> </p><p>But, you won’t get it until 17[SUP]th[/SUP] level, and you only ever get one use of it per day. When is it worth it? When can you afford to use your only 9[SUP]th[/SUP] level slot for an 8[SUP]th[/SUP] or below spell?</p><p> </p><p>Creating your own spell list and slot arrangements sound great, but you have to consider it very carefully, and you’re losing oomph to do it.</p><p> </p><p>Let’s take that 37 1[SUP]st[/SUP] level slots, that cost you 66 sorcer points… Which you can technically do by breaking slots until you have close to your limit, making the 1[SUP]st[/SUP] level slots, then breaking slots again. BTW, you can never have more than your level in points, so let’s assume starting at level 20, with 20 points. That makes 10 slots of your 33 you needed to create, Turn all your 5[SUP]th[/SUP] into points, 15 points creates another 5 slots and leaves you 5 points. 15 slots out of 33, we need 18 more. Turing all your 3rds into points, with the 5 you had left over gets you 14 points, 7 slots.</p><p> </p><p>22 slots out of our 33, no points leftover, turn your 4[SUP]th[/SUP] slots into points, 12 points, 6 slots, 28 out of 33. Turning your 2[SUP]nd[/SUP] level slots into points, gives 6, which is 3 more slots.</p><p> </p><p>31 out of your 33 slots, no 2[SUP]nd[/SUP]-5[SUP]th[/SUP] level spells remaining, no points remaining…. And really this extreme example is kind of silly by this point, but it demonstrates things rather well, especially when A wizard of similar level is casting a 1[SUP]st[/SUP], 2[SUP]nd[/SUP], and 2 3[SUP]rd[/SUP] level spells all day long, and whatever rituals they can squeeze in, and they can change those 1[SUP]st[/SUP] and 2[SUP]nd[/SUP] spells with 8 hours of study.</p><p> </p><p>Do the opposite and get a few extra higher level slots (5[SUP]th[/SUP] level slots cost 7 points a pop… the same number you get for cannibalizing your 7[SUP]th[/SUP] level spell slot) and you could run into the problem of needing those low level spells and being forced to up cast them, wasting those resources.</p><p> </p><p>It should work, but I don’t see how.</p><p> </p><p>I do like [MENTION=6861845]Captain Panda[/MENTION] ‘s suggestion of making them actually a 1:1 conversion, and making the entire thing spell points and sorcery points. I think we should make the pool a little bigger still, give sorcerers just a few more sorcery points to make it work, but it feels very thematic to pull all your things from one pool, and add in the triple cost spells you don’t normally know. That feels cooler than what we have.</p><p> </p><p>Still might need some tweaking to make it actually mechanically better than what we have, but I like the thoughts on it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6954388, member: 6801228"] 4 points per short rest, enough for 2 1[SUP]st[/SUP] level spells The same as getting a +4 to strength and Constitution, breaking the limit (Barbarian) Or Casting any two 3[SUP]rd[/SUP] level spells as often as you please (Wizard) Or Literally turning a failure into a success (Rogue) Or getting +mod to hit or to damage against a small subset of creatures once per turn (Original Ranger) Or making a 4[SUP]th[/SUP] attack (Fighter) Is it just me, or are some of these things much better than others. Almost as if not all capstones are equally as good. I honestly wouldn't be unhappy with it. In fact, I think that would be pretty much amazing. Pulling out that clutch spell or a highly thematic one for a dramatic moment. I love it to be honest I’d like to agree with you, but I can’t. Wish is great, and really, every sorcerer should take it, heck, every spell caster should take it. But, you won’t get it until 17[SUP]th[/SUP] level, and you only ever get one use of it per day. When is it worth it? When can you afford to use your only 9[SUP]th[/SUP] level slot for an 8[SUP]th[/SUP] or below spell? Creating your own spell list and slot arrangements sound great, but you have to consider it very carefully, and you’re losing oomph to do it. Let’s take that 37 1[SUP]st[/SUP] level slots, that cost you 66 sorcer points… Which you can technically do by breaking slots until you have close to your limit, making the 1[SUP]st[/SUP] level slots, then breaking slots again. BTW, you can never have more than your level in points, so let’s assume starting at level 20, with 20 points. That makes 10 slots of your 33 you needed to create, Turn all your 5[SUP]th[/SUP] into points, 15 points creates another 5 slots and leaves you 5 points. 15 slots out of 33, we need 18 more. Turing all your 3rds into points, with the 5 you had left over gets you 14 points, 7 slots. 22 slots out of our 33, no points leftover, turn your 4[SUP]th[/SUP] slots into points, 12 points, 6 slots, 28 out of 33. Turning your 2[SUP]nd[/SUP] level slots into points, gives 6, which is 3 more slots. 31 out of your 33 slots, no 2[SUP]nd[/SUP]-5[SUP]th[/SUP] level spells remaining, no points remaining…. And really this extreme example is kind of silly by this point, but it demonstrates things rather well, especially when A wizard of similar level is casting a 1[SUP]st[/SUP], 2[SUP]nd[/SUP], and 2 3[SUP]rd[/SUP] level spells all day long, and whatever rituals they can squeeze in, and they can change those 1[SUP]st[/SUP] and 2[SUP]nd[/SUP] spells with 8 hours of study. Do the opposite and get a few extra higher level slots (5[SUP]th[/SUP] level slots cost 7 points a pop… the same number you get for cannibalizing your 7[SUP]th[/SUP] level spell slot) and you could run into the problem of needing those low level spells and being forced to up cast them, wasting those resources. It should work, but I don’t see how. I do like [MENTION=6861845]Captain Panda[/MENTION] ‘s suggestion of making them actually a 1:1 conversion, and making the entire thing spell points and sorcery points. I think we should make the pool a little bigger still, give sorcerers just a few more sorcery points to make it work, but it feels very thematic to pull all your things from one pool, and add in the triple cost spells you don’t normally know. That feels cooler than what we have. Still might need some tweaking to make it actually mechanically better than what we have, but I like the thoughts on it. [/QUOTE]
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