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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="OB1" data-source="post: 6954843" data-attributes="member: 6796241"><p>I agree that this is a very clean way to handle the concerns being expressed. However, I think it's a bit too much of an automatic choice as you describe. Rather than just up the number of sorcery points required to use the meta magic, I thought having a decision point might be more interesting. I also give some love to Wild Magic Sorcerers...</p><p></p><p></p><p><strong><em>Spontaneous Casting.</em></strong> You may expend a spell slot to cast any spell from the sorcerer list of the slot's spell level or lower, even if it's not one of your spells known. Choose to expend 1 or 3 sorcery points per level of the spell slot you are expending. If you expended 3 points per level, the spell functions as written, if you expended 1 point per level, the spell is effected in the following ways.</p><p> *You do not add your proficiency bonus to the spell DC or attack roll</p><p> *The spells duration and range is cut in half</p><p> *You have disadvantage on concentration checks to maintain the spell</p><p> *If you are have the Wild Magic Origin there is a chance that you trigger a Wild Magic Surge. Roll any sided die and declare odd or even, if you are correct, you choose whether to surge or not, if you are wrong, you automatically surge.</p><p></p><p>Because of the choice between 1 and 3 points per level, spells above 6th (7th or possibly 8th with the Font of Magic Master feat) can only be cast with the negative effects, keeping the choice of which spells to add to your list an extremely important one at higher level, while also granting some flexibility.</p><p></p><p>And I do feel the pain of wanting more sorcery points, but would prefer to see that addressed without a rewrite of the current class. For that, I would suggest the following feat.</p><p><strong></strong></p><p><strong>Font of Magic Master. </strong>(Prerequisite - 2 Sorcery Points) - You are a master of manipulating the Sorcerous Font of Magic, gaining the following benefits.</p><p> *You have additional Sorcery points equal to your Constitution modifier</p><p> *You gain one additional Metamagic option</p><p> *Distant, Extended and Subtle Spell Metamagics have a cost of 0 for you.</p></blockquote><p></p>
[QUOTE="OB1, post: 6954843, member: 6796241"] I agree that this is a very clean way to handle the concerns being expressed. However, I think it's a bit too much of an automatic choice as you describe. Rather than just up the number of sorcery points required to use the meta magic, I thought having a decision point might be more interesting. I also give some love to Wild Magic Sorcerers... [B][I]Spontaneous Casting.[/I][/B] You may expend a spell slot to cast any spell from the sorcerer list of the slot's spell level or lower, even if it's not one of your spells known. Choose to expend 1 or 3 sorcery points per level of the spell slot you are expending. If you expended 3 points per level, the spell functions as written, if you expended 1 point per level, the spell is effected in the following ways. *You do not add your proficiency bonus to the spell DC or attack roll *The spells duration and range is cut in half *You have disadvantage on concentration checks to maintain the spell *If you are have the Wild Magic Origin there is a chance that you trigger a Wild Magic Surge. Roll any sided die and declare odd or even, if you are correct, you choose whether to surge or not, if you are wrong, you automatically surge. Because of the choice between 1 and 3 points per level, spells above 6th (7th or possibly 8th with the Font of Magic Master feat) can only be cast with the negative effects, keeping the choice of which spells to add to your list an extremely important one at higher level, while also granting some flexibility. And I do feel the pain of wanting more sorcery points, but would prefer to see that addressed without a rewrite of the current class. For that, I would suggest the following feat. [B] Font of Magic Master. [/B](Prerequisite - 2 Sorcery Points) - You are a master of manipulating the Sorcerous Font of Magic, gaining the following benefits. *You have additional Sorcery points equal to your Constitution modifier *You gain one additional Metamagic option *Distant, Extended and Subtle Spell Metamagics have a cost of 0 for you. [/QUOTE]
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