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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="Sword of Spirit" data-source="post: 6957264" data-attributes="member: 6677017"><p>Following up on the free metamagic, I have some thoughts.</p><p></p><p>I'm liking the idea that at 3rd level they get to choose <strong>one</strong> of their metamagic options to not cost sorcery points. As I think through it, while some might be more appealing than others, I can image characters that might pick just about any of them as their free one. For instance, a lightning or poison sorcerer could take Distant Spell and now have a ranged (or better ranged for poison) attack cantrip, in addition to being able to project all their touch spells, which makes for some interesting options. Some people would take Subtle Spell just to better represent a character (one of my friends expressed that he would with a concept he has). Careful and Extended may not be as appealing...but then again, they aren't now. Heightened, Empowered, Quickened, and Twinned would be still be your go to power options. So I don't think the actual cost of the metamagic you get to choose to automatically apply would matter.</p><p></p><p>I also think that would add the element of fun and meaningful choice, like most classes have. You can't have all of the cool free bonuses, but whichever you take is going to have a huge affect on your character. It would also extend your sorcery points as you wouldn't be using them nearly as often on metamagic.</p><p></p><p>I do think the ability should upgrade at, say, 14th level, but I haven't figured out how it should upgrade to get the really simple satisfying feeling I'm aiming for.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6957264, member: 6677017"] Following up on the free metamagic, I have some thoughts. I'm liking the idea that at 3rd level they get to choose [B]one[/B] of their metamagic options to not cost sorcery points. As I think through it, while some might be more appealing than others, I can image characters that might pick just about any of them as their free one. For instance, a lightning or poison sorcerer could take Distant Spell and now have a ranged (or better ranged for poison) attack cantrip, in addition to being able to project all their touch spells, which makes for some interesting options. Some people would take Subtle Spell just to better represent a character (one of my friends expressed that he would with a concept he has). Careful and Extended may not be as appealing...but then again, they aren't now. Heightened, Empowered, Quickened, and Twinned would be still be your go to power options. So I don't think the actual cost of the metamagic you get to choose to automatically apply would matter. I also think that would add the element of fun and meaningful choice, like most classes have. You can't have all of the cool free bonuses, but whichever you take is going to have a huge affect on your character. It would also extend your sorcery points as you wouldn't be using them nearly as often on metamagic. I do think the ability should upgrade at, say, 14th level, but I haven't figured out how it should upgrade to get the really simple satisfying feeling I'm aiming for. [/QUOTE]
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