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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="Rynic" data-source="post: 6966683" data-attributes="member: 6865528"><p>I regret using baked in because I thought it was self-explanatory. </p><p></p><p>The Wizard's proficiency in Wisdom is nice. It's very thematic of the strong, disciplined wizard. The Sorcerer's Constitution proficiency is very practical. 'We want him to hold on longer with his spells and against things that try to break him' </p><p></p><p>I figured 'baked-in' meant straight up bonuses.</p><p></p><p>Regarding the Wild Surge, 'potentially getting a once per day slot back' it's impossible for other classes to do this. It's not as unlikely as you may think. Controlled chaos allows re-rolls and rolling a 1/2 on the Wild Surge table increases the chances by ten.</p><p></p><p>Unless of course, there is Simulacrum. Which makes the Wild Magic concept seem more reasonable.</p><p></p><p>Funny enough my DM allows tides of chaos to be used as much as possible. Sometimes I use it to gain advantage on knowledge checks! At level 2 my Wild Magic Sorcerer triggered a fireball, which didn't kill him, or the party's Rogue.</p><p></p><p><em>That's 8d8 +10 for the cost of a level 1 slot.</em></p><p><em>I view it as 4d8 + 5 for the cost of a level 1 slot. The first cantrip you get for free.</em></p><p><em></em></p><p><em>And at the tier where a dragon sorcerer is spending long rest resources to boost Firebolt damage from ~27 to ~54, warlocks do ~42 damage without Hex and evokers can throw around ~18.5 damage Shatters at will that won't hurt friends. How's that for efficiency?</em></p><p></p><p>In one round it's two attacks. </p><p></p><p>Hitting with both gives 8d8 (Chill Touch, Freezing Ray, Shocking Grasp Poison Spray,or any combination of the two) or 8d10 (Firebolt) You could go Acid Splash for 8d6 against two targets, or 4d6 against four targets.</p><p></p><p>Shatter is 3d8 + 5 (Max 29 damage, rolling all 8s and them failing the save) it's a fine choice of spell because it's AoE.</p><p></p><p>The Warlock Eldritch blast is perfectly fine with me. The Sorcerer could multiclass pretty easily into it for just two levels. And benefit from the world's biggest cheese Quickened Eldritch Blasts! Not even losing a spell restoration feature.</p></blockquote><p></p>
[QUOTE="Rynic, post: 6966683, member: 6865528"] I regret using baked in because I thought it was self-explanatory. The Wizard's proficiency in Wisdom is nice. It's very thematic of the strong, disciplined wizard. The Sorcerer's Constitution proficiency is very practical. 'We want him to hold on longer with his spells and against things that try to break him' I figured 'baked-in' meant straight up bonuses. Regarding the Wild Surge, 'potentially getting a once per day slot back' it's impossible for other classes to do this. It's not as unlikely as you may think. Controlled chaos allows re-rolls and rolling a 1/2 on the Wild Surge table increases the chances by ten. Unless of course, there is Simulacrum. Which makes the Wild Magic concept seem more reasonable. Funny enough my DM allows tides of chaos to be used as much as possible. Sometimes I use it to gain advantage on knowledge checks! At level 2 my Wild Magic Sorcerer triggered a fireball, which didn't kill him, or the party's Rogue. [I]That's 8d8 +10 for the cost of a level 1 slot. I view it as 4d8 + 5 for the cost of a level 1 slot. The first cantrip you get for free. And at the tier where a dragon sorcerer is spending long rest resources to boost Firebolt damage from ~27 to ~54, warlocks do ~42 damage without Hex and evokers can throw around ~18.5 damage Shatters at will that won't hurt friends. How's that for efficiency?[/I] In one round it's two attacks. Hitting with both gives 8d8 (Chill Touch, Freezing Ray, Shocking Grasp Poison Spray,or any combination of the two) or 8d10 (Firebolt) You could go Acid Splash for 8d6 against two targets, or 4d6 against four targets. Shatter is 3d8 + 5 (Max 29 damage, rolling all 8s and them failing the save) it's a fine choice of spell because it's AoE. The Warlock Eldritch blast is perfectly fine with me. The Sorcerer could multiclass pretty easily into it for just two levels. And benefit from the world's biggest cheese Quickened Eldritch Blasts! Not even losing a spell restoration feature. [/QUOTE]
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