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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="Sword of Spirit" data-source="post: 7059587" data-attributes="member: 6677017"><p>I've got it. The solution to the second issue (lack of oomph due to insufficient points).</p><p></p><p><strong>Reduce the costs of all metamagic expenditures by 1 point.</strong> That's it.</p><p></p><p>This does mean that most metamagic options become free (as does activating the temporary damage resistance from Elemental Affinity) ...and that's fine. It really is.</p><p></p><p>It also means that the exchange rate for 1st and 2nd level spell slots is the same either direction, so you can freely move those points and slots around.</p><p></p><p>If you don't want to review the OP, the other fix to go along with this is adding Charisma modifier to spells known. Those two, along with the extra sorcerer spells WotC will eventually come up with, are all it really needs to work as it should.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7059587, member: 6677017"] I've got it. The solution to the second issue (lack of oomph due to insufficient points). [B]Reduce the costs of all metamagic expenditures by 1 point.[/B] That's it. This does mean that most metamagic options become free (as does activating the temporary damage resistance from Elemental Affinity) ...and that's fine. It really is. It also means that the exchange rate for 1st and 2nd level spell slots is the same either direction, so you can freely move those points and slots around. If you don't want to review the OP, the other fix to go along with this is adding Charisma modifier to spells known. Those two, along with the extra sorcerer spells WotC will eventually come up with, are all it really needs to work as it should. [/QUOTE]
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Selecting the Simplest Sorcerer Solution
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