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Selecting the Simplest Sorcerer Solution
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<blockquote data-quote="cooperjer" data-source="post: 7060868" data-attributes="member: 6862150"><p>[MENTION=6815948]Erik Westmarch[/MENTION] I'm glad you and I came to the same results for the wizard vs. the sorc. I'm surprised you didn't mention the spell mastery that wizards get which allows an extra casting of a few lower level spells. </p><p></p><p>In my game we tested giving proficiency bonus SP to the sorc with full SP recovery on a short rest. The cost to buy a spell slot is spell level +1. The player felt pretty good with that for some time, but after about a year of playing and then playing a rogue assassin she felt that the sorcerer was still limited in spell casting capability. So, we're now testing the following changes:</p><p></p><p>1. Sorcerer available spells slots is 1.5 X that of the wizard spell slots. I think we rounded down, but I can't remember for sure.</p><p>2. SP total is equal to that given in the PH, but is recovered on a short rest.</p><p>3. The cost to buy a spell is spell level +1.</p><p></p><p>The players elect for a short rest once per day at maximum. Typically they get/take zero short rests per day. Combat encounters typically run from 5 rounds to 10 rounds. The characters are level 11. We have completed one encounter with combat thus far. We'll probably complete a second or third encounter next game session. At that point I'll have enough data to determine if the changes were successful in meeting the players need for fun and challenge.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7060868, member: 6862150"] [MENTION=6815948]Erik Westmarch[/MENTION] I'm glad you and I came to the same results for the wizard vs. the sorc. I'm surprised you didn't mention the spell mastery that wizards get which allows an extra casting of a few lower level spells. In my game we tested giving proficiency bonus SP to the sorc with full SP recovery on a short rest. The cost to buy a spell slot is spell level +1. The player felt pretty good with that for some time, but after about a year of playing and then playing a rogue assassin she felt that the sorcerer was still limited in spell casting capability. So, we're now testing the following changes: 1. Sorcerer available spells slots is 1.5 X that of the wizard spell slots. I think we rounded down, but I can't remember for sure. 2. SP total is equal to that given in the PH, but is recovered on a short rest. 3. The cost to buy a spell is spell level +1. The players elect for a short rest once per day at maximum. Typically they get/take zero short rests per day. Combat encounters typically run from 5 rounds to 10 rounds. The characters are level 11. We have completed one encounter with combat thus far. We'll probably complete a second or third encounter next game session. At that point I'll have enough data to determine if the changes were successful in meeting the players need for fun and challenge. [/QUOTE]
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