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Self-Defeating Rules in D&D
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<blockquote data-quote="Lazybones" data-source="post: 9749431" data-attributes="member: 143"><p>Darkness is a choice. A -5 to Passive Perception is a significant penalty, especially in an area where there are traps or monsters lurking. I have had all-Darkvision parties sometimes pull out a torch or carry the light cantrip just for that reason alone. </p><p></p><p>On food I mostly agree, I don't generally worry about it unless there's a situation where not having rations/waterskins is a problem. But in some campaigns (e.g., lost in the desert) it's an important issue. Sure, the party druid can keep the party hydrated and fed for the cost of two level-1 spell slots. That's not insignificant, especially for a low-level campaign. I have another campaign where the party has to travel a long distance through the mountains with a deadline. We had a brief discussion about how much a month of rations weighs, and they finally settled on buying a mule. Keeping that thing alive through dangerous mountains has almost become a game-within-the-game at this point, and protecting the animal has almost eclipsed the original quest in terms of party engagement.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9749431, member: 143"] Darkness is a choice. A -5 to Passive Perception is a significant penalty, especially in an area where there are traps or monsters lurking. I have had all-Darkvision parties sometimes pull out a torch or carry the light cantrip just for that reason alone. On food I mostly agree, I don't generally worry about it unless there's a situation where not having rations/waterskins is a problem. But in some campaigns (e.g., lost in the desert) it's an important issue. Sure, the party druid can keep the party hydrated and fed for the cost of two level-1 spell slots. That's not insignificant, especially for a low-level campaign. I have another campaign where the party has to travel a long distance through the mountains with a deadline. We had a brief discussion about how much a month of rations weighs, and they finally settled on buying a mule. Keeping that thing alive through dangerous mountains has almost become a game-within-the-game at this point, and protecting the animal has almost eclipsed the original quest in terms of party engagement. [/QUOTE]
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