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<blockquote data-quote="Koloth" data-source="post: 9749529" data-attributes="member: 6706231"><p>Not just fantasy games. A Traveller ship costs several million credits. Any group with a ship, even one with a large mortgage, will rarely lack for funds for basic stuff. The basic limitation is does the planet you are currently on have the gizmo(s) that you want.</p><p></p><p>I have played several games in earlier editions where having mounts was mostly an exercise in replacement logistics. A horse with 20HP doesn't last long in an hostile encounter with something that can challenge a 6th level party. It got so bad in one game that the 'Horse Union' would communicate the party's imminent arrival to all mounts in the town which would then do their best to disappear to avoid certain death should the party buy them. We walked more then we rode even though we did try to replace dead mounts. </p><p></p><p>The darkvision thing has become somewhat irritating. Currently in two different PF games where I am the only human and the only one without darkvision. Having darkvision has almost become an expectation rather then a rare advantage. </p><p></p><p>One PF ability that is rather pointless most of the time is Stabilize. It sounds cool but when the cleric or similar can burst channel positive energy over a 30' radius, there is almost no need for a stand alone stabilize.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9749529, member: 6706231"] Not just fantasy games. A Traveller ship costs several million credits. Any group with a ship, even one with a large mortgage, will rarely lack for funds for basic stuff. The basic limitation is does the planet you are currently on have the gizmo(s) that you want. I have played several games in earlier editions where having mounts was mostly an exercise in replacement logistics. A horse with 20HP doesn't last long in an hostile encounter with something that can challenge a 6th level party. It got so bad in one game that the 'Horse Union' would communicate the party's imminent arrival to all mounts in the town which would then do their best to disappear to avoid certain death should the party buy them. We walked more then we rode even though we did try to replace dead mounts. The darkvision thing has become somewhat irritating. Currently in two different PF games where I am the only human and the only one without darkvision. Having darkvision has almost become an expectation rather then a rare advantage. One PF ability that is rather pointless most of the time is Stabilize. It sounds cool but when the cleric or similar can burst channel positive energy over a 30' radius, there is almost no need for a stand alone stabilize. [/QUOTE]
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