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General Tabletop Discussion
*Dungeons & Dragons
Self-Defeating Rules in D&D
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<blockquote data-quote="soviet" data-source="post: 9750094" data-attributes="member: 6925338"><p>You're disagreeing with something I didn't say. GP = XP doesn't make the game about getting gold. It (without a corresponding weight of kills = XP) makes the game about solving the dungeon without necessarily fighting the dungeon. </p><p></p><p>I agree that the rules (and the benefits from levelling up) are still largely about combat. Arguably this is still a failure state in play, and 'good play' is presumed to involve avoiding combat where possible, so this is intended as additional protection when things go wrong rather than necessarily an incentive or expectation that players will seek out combat as a first choice.</p></blockquote><p></p>
[QUOTE="soviet, post: 9750094, member: 6925338"] You're disagreeing with something I didn't say. GP = XP doesn't make the game about getting gold. It (without a corresponding weight of kills = XP) makes the game about solving the dungeon without necessarily fighting the dungeon. I agree that the rules (and the benefits from levelling up) are still largely about combat. Arguably this is still a failure state in play, and 'good play' is presumed to involve avoiding combat where possible, so this is intended as additional protection when things go wrong rather than necessarily an incentive or expectation that players will seek out combat as a first choice. [/QUOTE]
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Self-Defeating Rules in D&D
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