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General Tabletop Discussion
*Dungeons & Dragons
Self-Defeating Rules in D&D
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<blockquote data-quote="TiQuinn" data-source="post: 9750794" data-attributes="member: 4871"><p>But remember that the XP for gold was far more than the XP for defeating monsters, whether that was by killing them or subduing them. So if the dungeon had a hidden cache of gold behind a mysterious third level that was only accessed from the stairwell, and your dwarf character happened to notice that "Wow, this is really strange...the distance between level 1 and level 2 is much shorter than the distance between level 2 and level 3 - I wonder if there's something in between here..." and you find a secret door that gets you a treasure chest with 1000 GP - that's a experience gained just by using some character abilities that have nothing to do with combat. </p><p></p><p>And while I don't recall if any of the 1e books had this, I remember that 2e had optional rules for gaining XP based on your character actually doing class-based stuff, like casting spells. If you wanted to, you totally could reward your spellcasters for each spell they successfully cast. It tended to be forgotten because the downside is that it means yet another thing either the players or the DM have to track, which is why we never used it at our table, but the concept was there at least.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9750794, member: 4871"] But remember that the XP for gold was far more than the XP for defeating monsters, whether that was by killing them or subduing them. So if the dungeon had a hidden cache of gold behind a mysterious third level that was only accessed from the stairwell, and your dwarf character happened to notice that "Wow, this is really strange...the distance between level 1 and level 2 is much shorter than the distance between level 2 and level 3 - I wonder if there's something in between here..." and you find a secret door that gets you a treasure chest with 1000 GP - that's a experience gained just by using some character abilities that have nothing to do with combat. And while I don't recall if any of the 1e books had this, I remember that 2e had optional rules for gaining XP based on your character actually doing class-based stuff, like casting spells. If you wanted to, you totally could reward your spellcasters for each spell they successfully cast. It tended to be forgotten because the downside is that it means yet another thing either the players or the DM have to track, which is why we never used it at our table, but the concept was there at least. [/QUOTE]
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Self-Defeating Rules in D&D
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