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Self-Defeating Rules in D&D
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<blockquote data-quote="Pamphylian" data-source="post: 9751569" data-attributes="member: 7053769"><p>However, management is one way you get to that narratively (in)convenient point in a game setting. Yes your DM can also fiat that, though I personally find that much less fun, and I also don't think most torch-management haters would tend to be all that happy about that option either! "Why are you taking away my light arbitrarily?!" And, fiating that with Darkvision havers is even more painful. </p><p></p><p>Sure, but there isn't a whole lot of dungeon delving in GoT. If there was, I have to imagine they'd be using torches. (see above for the value of the logistics of dungeon delving, I don't think its function in game space would be the same as in a very different medium, even if you might seek some of the same tropes or tensions). </p><p></p><p>Yes, as far as what I like at the table, the original designer intent is interesting historically, but I am more interested in what they can offer practically. I have found that the spirit of a lot of the early approaches works in a pretty compelling way a lot of the time at my table, despite requiring some incompetent homebrew on my part. I agree that these days these things definitely don't function as scaffolding, as written.</p></blockquote><p></p>
[QUOTE="Pamphylian, post: 9751569, member: 7053769"] However, management is one way you get to that narratively (in)convenient point in a game setting. Yes your DM can also fiat that, though I personally find that much less fun, and I also don't think most torch-management haters would tend to be all that happy about that option either! "Why are you taking away my light arbitrarily?!" And, fiating that with Darkvision havers is even more painful. Sure, but there isn't a whole lot of dungeon delving in GoT. If there was, I have to imagine they'd be using torches. (see above for the value of the logistics of dungeon delving, I don't think its function in game space would be the same as in a very different medium, even if you might seek some of the same tropes or tensions). Yes, as far as what I like at the table, the original designer intent is interesting historically, but I am more interested in what they can offer practically. I have found that the spirit of a lot of the early approaches works in a pretty compelling way a lot of the time at my table, despite requiring some incompetent homebrew on my part. I agree that these days these things definitely don't function as scaffolding, as written. [/QUOTE]
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