Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Self-Defeating Rules in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9752251" data-attributes="member: 18"><p>I think they can, actually.</p><p></p><p></p><p>I agree - but that's because it rarely comes up in things like Critical Role or BG3 or even discussions of D&D, but there's a reason it rarely comes up - its very existence means there's no point in playing weird lighting games, so D&D isn't a game about lighting, particularly. It's a bit of paradox or w/e but there it is.</p><p></p><p>That said, people would absolutely riot if you just outright removed it in a new edition of D&D, and that includes a lot of the tens of millions of people new to D&D with 5E.</p><p></p><p></p><p>For my money, you just need an explanation for why the PCs can see and how far. You don't necessarily need detail mechanics if you're running a gamist game like D&D, as opposed to a more simulationist one. Hell even in 1E/2E, the actual nature and precise mechanism of action of infravision was inconsistent and seemingly intentionally vague (outside of optional sources which defined it in contradictory ways).</p><p></p><p>I do think you need to know how it's happening, because that can matter. But I don't think trying to make it a resource to be tracked is very interesting, nor do I think precision mechanics re: darkness/shade/"dim illumination" (lol god help us)/semi-light/full light and so on are particularly useful or engaging. Humans generally have an idea how light works, and really it's like, are they so hard to see Disadvantage should apply or no?</p><p></p><p>Now, one thing that does matter is that players are clever, so if light sources work in different ways, that will come up as they explore and solve puzzles. I personally propose we go the opposite way with D&D to Shadowdark and the like (not that those aren't cool, but they're distinct and very good at what they do), and actually increase the availability of lighting to PCs, at least laterally - i.e. more options. I also think D&D's default rules should include better equipment ideas generally (they're pretty bleh in 5E, possibly the worst edition equipment-wise), because even if those don't interact with mechanics, players will come up with ways to use them. And that should include more actual-fantasy options.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9752251, member: 18"] I think they can, actually. I agree - but that's because it rarely comes up in things like Critical Role or BG3 or even discussions of D&D, but there's a reason it rarely comes up - its very existence means there's no point in playing weird lighting games, so D&D isn't a game about lighting, particularly. It's a bit of paradox or w/e but there it is. That said, people would absolutely riot if you just outright removed it in a new edition of D&D, and that includes a lot of the tens of millions of people new to D&D with 5E. For my money, you just need an explanation for why the PCs can see and how far. You don't necessarily need detail mechanics if you're running a gamist game like D&D, as opposed to a more simulationist one. Hell even in 1E/2E, the actual nature and precise mechanism of action of infravision was inconsistent and seemingly intentionally vague (outside of optional sources which defined it in contradictory ways). I do think you need to know how it's happening, because that can matter. But I don't think trying to make it a resource to be tracked is very interesting, nor do I think precision mechanics re: darkness/shade/"dim illumination" (lol god help us)/semi-light/full light and so on are particularly useful or engaging. Humans generally have an idea how light works, and really it's like, are they so hard to see Disadvantage should apply or no? Now, one thing that does matter is that players are clever, so if light sources work in different ways, that will come up as they explore and solve puzzles. I personally propose we go the opposite way with D&D to Shadowdark and the like (not that those aren't cool, but they're distinct and very good at what they do), and actually increase the availability of lighting to PCs, at least laterally - i.e. more options. I also think D&D's default rules should include better equipment ideas generally (they're pretty bleh in 5E, possibly the worst edition equipment-wise), because even if those don't interact with mechanics, players will come up with ways to use them. And that should include more actual-fantasy options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Self-Defeating Rules in D&D
Top