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General Tabletop Discussion
*Pathfinder & Starfinder
Self-healing options for rogues and warlocks?
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<blockquote data-quote="Flipguarder" data-source="post: 4840277" data-attributes="member: 61430"><p>Robe of Defying Frost Level 13+</p><p>Armor: Cloth</p><p>Power (Daily ✦ Healing): Immediate Interrupt. Use this</p><p>power when you would take cold damage. You take no</p><p>cold damage, you gain a +1 power bonus to AC until the</p><p>end of your next turn, and you can spend a healing surge.</p><p></p><p>Robe of Defying Storms Level 14+</p><p>Armor: Cloth</p><p>Power (Daily ✦ Healing): Immediate Interrupt. Use this</p><p>power when you would take lightning or thunder damage.</p><p>You take no lightning or thunder damage, you gain a</p><p>+1 power bonus to attack rolls until the end of your next</p><p>turn, and you can spend a healing surge.</p><p></p><p>Robe of Contingency Level 4+</p><p>Armor: Cloth</p><p>Enhancement: AC</p><p>Power (Daily ✦ Teleportation): Immediate Reaction. Use</p><p>this power while you are bloodied and when an attack</p><p>damages you. Teleport 6 squares, and you can spend a</p><p>healing surge.</p><p></p><p>Stoneskin Robes Level 3+</p><p>Armor: Cloth</p><p>Enhancement: AC</p><p>Power (Encounter): Minor Action. You gain 5 temporary</p><p>hit points until the end of the encounter.</p><p></p><p>Vampiric Weapon Level 9+</p><p>Power (Daily ✦ Healing, Necrotic): Free Action. Use this</p><p>power when you make a successful attack with the</p><p>weapon. That attack deals an extra 1d8 necrotic damage,</p><p>and you regain an equal amount of hit points.</p><p></p><p>Lifesapper Rod Level 9+</p><p>Implement (Rod)</p><p>Enhancement: Attack rolls and damage rolls</p><p>Critical: +1d6 damage per plus</p><p>Power (Daily): Free Action. Use this power when you place</p><p>a Warlock’s Curse on a target. The target gains ongoing 3</p><p>damage (save ends). Each time the enemy takes ongoing</p><p>damage from this power, you or one ally within</p><p></p><p>Bracers of Respite Level 2+</p><p>Item Slot: Arms</p><p>Power (Daily ✦ Healing): Free Action. Use this power</p><p>when an ally adjacent to you regains hit points. You or</p><p>one other ally adjacent to you regains 1d8 hit points.</p><p></p><p>Cloak of the Walking Wounded Level 4+</p><p>Item Slot: Neck</p><p>Enhancement: Fortitude, Reflex, and Will</p><p>Property: If you use your second wind while bloodied, you</p><p>can expend two healing surges instead of one (gaining hit</p><p>points from both).</p><p></p><p>Collar of Recovery Level 4+</p><p>Item Slot: Neck</p><p>Enhancement: Fortitude, Reflex, and Will</p><p>Property: Gain extra hit points equal to this item’s</p><p>enhancement bonus when you spend a healing surge to</p><p>regain hit points.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4840277, member: 61430"] Robe of Defying Frost Level 13+ Armor: Cloth Power (Daily ✦ Healing): Immediate Interrupt. Use this power when you would take cold damage. You take no cold damage, you gain a +1 power bonus to AC until the end of your next turn, and you can spend a healing surge. Robe of Defying Storms Level 14+ Armor: Cloth Power (Daily ✦ Healing): Immediate Interrupt. Use this power when you would take lightning or thunder damage. You take no lightning or thunder damage, you gain a +1 power bonus to attack rolls until the end of your next turn, and you can spend a healing surge. Robe of Contingency Level 4+ Armor: Cloth Enhancement: AC Power (Daily ✦ Teleportation): Immediate Reaction. Use this power while you are bloodied and when an attack damages you. Teleport 6 squares, and you can spend a healing surge. Stoneskin Robes Level 3+ Armor: Cloth Enhancement: AC Power (Encounter): Minor Action. You gain 5 temporary hit points until the end of the encounter. Vampiric Weapon Level 9+ Power (Daily ✦ Healing, Necrotic): Free Action. Use this power when you make a successful attack with the weapon. That attack deals an extra 1d8 necrotic damage, and you regain an equal amount of hit points. Lifesapper Rod Level 9+ Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily): Free Action. Use this power when you place a Warlock’s Curse on a target. The target gains ongoing 3 damage (save ends). Each time the enemy takes ongoing damage from this power, you or one ally within Bracers of Respite Level 2+ Item Slot: Arms Power (Daily ✦ Healing): Free Action. Use this power when an ally adjacent to you regains hit points. You or one other ally adjacent to you regains 1d8 hit points. Cloak of the Walking Wounded Level 4+ Item Slot: Neck Enhancement: Fortitude, Reflex, and Will Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both). Collar of Recovery Level 4+ Item Slot: Neck Enhancement: Fortitude, Reflex, and Will Property: Gain extra hit points equal to this item’s enhancement bonus when you spend a healing surge to regain hit points. [/QUOTE]
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