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General Tabletop Discussion
*Dungeons & Dragons
SELF-HEALING- zero HP divide?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8014333" data-attributes="member: 18"><p>Part of the problem with "whack-a-PC" though is that 5E appears to be balanced on the presumption of "whack-a-PC". PC have much lower HP, and monsters do much more per-hit damage, than they did in 4E, for example. Being a player more nowadays I've really noticed this. For example in one game I'm playing a 4th-level Druid. I have what, 31 HP with my 14 CON? 18 AC.</p><p></p><p>1 Bugbear, CR1, isn't even an encounter. It takes 3 to make an Easy encounter. Yet a Bugbear's morningstar hits for 2d8+2. If it's a crit, it's 4d8+2, so literally one unlucky roll can bring me from full to 0. And that's not even from surprise or something (then a crit would be 4d8+4d6+2, which even on average would be 34 damage, more HP than I have!).</p><p></p><p>And yeah that'd have to be pretty unlucky, but I've seen hits like that. Hell, the first time I went through a door in the place we were in a couple of weeks ago, I was reduced to 3 HP (from full) in literally the first attack of the session. Further, a couple of normal hits which just rolled well on the damage could have the same result. And hitting AC18 (the highest in the party, just barely, got a couple on 17) is pretty likely.</p><p></p><p>So I think if you attempt to nerf what is usually (in my experience) more a result of bad rolls than anything else, you might want to look at how much damage monsters are doing. I know one DM who just doesn't do crits with monsters, period, because he doesn't think it really works out fun or interesting. I'm sure some people would object, but he still manages hard combats - indeed because of the lack of "sudden death" he can work with tougher scenarios and make them more tactical than one bad roll from a TPK.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8014333, member: 18"] Part of the problem with "whack-a-PC" though is that 5E appears to be balanced on the presumption of "whack-a-PC". PC have much lower HP, and monsters do much more per-hit damage, than they did in 4E, for example. Being a player more nowadays I've really noticed this. For example in one game I'm playing a 4th-level Druid. I have what, 31 HP with my 14 CON? 18 AC. 1 Bugbear, CR1, isn't even an encounter. It takes 3 to make an Easy encounter. Yet a Bugbear's morningstar hits for 2d8+2. If it's a crit, it's 4d8+2, so literally one unlucky roll can bring me from full to 0. And that's not even from surprise or something (then a crit would be 4d8+4d6+2, which even on average would be 34 damage, more HP than I have!). And yeah that'd have to be pretty unlucky, but I've seen hits like that. Hell, the first time I went through a door in the place we were in a couple of weeks ago, I was reduced to 3 HP (from full) in literally the first attack of the session. Further, a couple of normal hits which just rolled well on the damage could have the same result. And hitting AC18 (the highest in the party, just barely, got a couple on 17) is pretty likely. So I think if you attempt to nerf what is usually (in my experience) more a result of bad rolls than anything else, you might want to look at how much damage monsters are doing. I know one DM who just doesn't do crits with monsters, period, because he doesn't think it really works out fun or interesting. I'm sure some people would object, but he still manages hard combats - indeed because of the lack of "sudden death" he can work with tougher scenarios and make them more tactical than one bad roll from a TPK. [/QUOTE]
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